Chapter 0 What makes a boss monster strong? “Well, it’s probably high stats, right? Like attack power, health, and defense.” “A monster that summons a lot of minions.” “Spamming debuffs can be really annoying too.” “Constantly using AoE (Area of Effect) attacks.” The answers may vary, but most people will talk about t...
Chapter 0 What makes a boss monster strong? “Well, it’s probably high stats, right? Like attack power, health, and defense.” “A monster that summons a lot of minions.” “Spamming debuffs can be really annoying too.” “Constantly using AoE (Area of Effect) attacks.” The answers may vary, but most people will talk about the boss’s abilities—things like stats and mechanics. But what about a well-designed boss monster? “A good backstory makes the boss more compelling.” “I think the concept is more important.” “The difficulty should challenge the player’s spirit.” “No matter how well it’s designed, if it doesn’t look good, it kind of loses its appeal, right?” “Even if it’s tough, the patterns need to be fair.” When asked about a well-designed boss, you’ll likely get a wider range of answers than
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