episode_0108
by adminchuck. chuck. chuck.
A romantic era table was set up in the middle of the student council room.
Cleo Macariel, or rather Phantom Thief Ombre, began to line up his crew.
There are two units of chore workers in charge of combat.
The Fire Starter, which fires firepower from a distance.
The Ringmaster is a summoner unit that is easy to add.
And the phantom thief Ombre leads them.
When I tried to take out the student council crew, Ombre stopped me.
“Become an underground guardian.”
“Why?”
“Because I can show it better that way.”
As you wish. If you want to lose that much.
I grabbed some sample models from the Funforge vault.
A gatekeeper golem to handle the frontal battle.
One underground clan artillery unit in charge of projecting firepower.
Two dodecahedron reconnaissance planes that will take a detour to the side and operate.
And of course, the last time keeper who will control the Phantom Thieves’ tricks.
“The game is a simple game, right?”
“Whoever gets 4 points first wins.”
Ombre rolled the dice.
The number that came up was 1. Territory struggle.
turf war
Starting from round 1, you earn 1 point for each condition that is satisfied at the end of the round.
– 3 or more of your models are completely in the opponent’s camp.
– Your unit’s model is within the opponent’s deployment area.
– The opponent unit’s model is not in your camp.
The story I received was a duel, and I chose a scheme as an additional story.
duel
The main character is the Gatekeeper Golem, and the target is the Ringmaster.
Start: The protagonist talks to the target.
Progression: The protagonist causes damage to the target, or the target causes damage to the protagonist.
End: The target has been eliminated by the protagonist.
stratagem
The main character is the time keeper. Goal The Firestarter.
Start: The target deals damage to the protagonist.
Progress: The protagonist has spoken to the target.
End: The target is alive and not in the target’s camp.
“Once everyone is placed, decide to attack first/second.”
I won and started as the second player.
Ombre immediately moves units forward in a straight line.
Of course it is. A grand strategy for turf wars that requires deploying as many units as possible into the opponent’s camp to gain victory points.
Although the Phantom Thieves with good mobility have the advantage, the Underwater Guardians are also worth doing as they have reconnaissance aircraft, which are excellent mission runners.
As the miscellaneous units advance, it is now Ombre’s turn.
“Choose The Ringmaster! The ringmaster walks twice.
The Beast Show activates when the Ringmaster ends his turn!”
Beast Show – At the end of this unit’s turn, it summons a Beast unit to touch this unit, and that unit immediately takes its turn. The beast unit you summon depends on the current round. If this unit’s identity is revealed, all summoned beast units will disappear.
Immediately a pigeon is summoned and pounces on the eastern reconnaissance plane.
what. I expected it. There’s nothing like a pesky pigeon to block a reconnaissance plane.
Annoying – Close proximity to this unit does not prevent it from walking or charging, and other models can walk over this unit’s models. If a model close to this unit’s model moves, this unit’s model is moved so that it touches the moving model after the action is completed.
But the Ringmaster has one weakness.
When the identity of the unit is revealed, the beast is canceled.
Now my gatekeeper is the protagonist of a story about ringmasters.
If the gatekeeper just walks up and talks to you, his identity will be immediately revealed, the pigeon will disappear, and you can score 1 victory point.
Reveal – If this unit starts, progresses, or ends a story in which it is the main character, or if a story targeting this unit begins, progresses, or ends, the player who started the story can reveal this unit’s identity. When exposed, this unit transforms into a stasis unit.
“What, Cleo is not pushed at all? Aren’t the Phantom Thieves and the Underwater Guardians just the best?”
“That’s because Cleo prepared well.”
Angela, the most skilled of the spectators, answered Tangaroa’s question.
“To block spells and anomalous movement, I brought models that do not have such abilities as much as possible.”
“Then isn’t that okay?”
“No. Because it’s a crew that gave up its strengths and clumsily imitated the other faction…
If we go into a long-term game, we have no choice but to reach our limits.”
That’s right.
It’s a bit of a red horse imitation, but it’s a poor combination that will be destroyed if a golem hits it.
“My turn. I walked Time Keeper twice. End of turn.”
“This time, ombre will take the turn. Ombre’s ability, leader of the Phantom Thieves!”
Leader of the Phantom Thieves – This unit can cast spells known to the entity and use unique actions available to the entity. Immediately after this unit acts this way, the opponent can deduce this unit’s identity. If the guess is correct, the identity of this unit will be revealed.
“Cast the spell known to Ombre’s identity, Leap!”
Leap – Wind 1, Self, Swiftness
Relocate within 4cm of the current location.
I was given the opportunity to reason as the leader of the Phantom Thieves, but I declined.
There are too many characters who can use wind magic, so it’s meaningless.
After moving forward 4cm, Ombre walked again 14cm twice and came to the exact center of the camp.
Ombre barely reaches my camp.
“Even so, you won’t be able to score points in grand strategy.
In order to score in a turf battle, 3 or more models must enter the camp, or enter the opponent’s deployment zone.”
“But there is a story that can be achieved under these conditions.”
aha.
“Scoring Stealth Story.”
infiltration
The main character is the phantom thief Ombre.
Start: The protagonist ends his turn in the enemy camp.
“Exposure effect activated. Now that the story has begun, Phantom Thief Ombre can reveal his identity.”
Ombre takes his hand with a covered card.
What she turned over was-
“The identity of Ombre is Colman Cantor.”
“… ”
Phantom Thief Ombre’s model is replaced with Coleman Cantor’s model.
At the same time, Ombre lowered his mask.
“… I took a hit with this. Last time, I used Cleo as ombre, but this time, Cleo used me as ombre.”
“Ombre was Mr. Coleman’s persona.
A phantom thief who resists the rules of adults. A director who is determined to create fun games without giving in to violence and threats.”
… that’s right. I created ombre with that in mind.
but…
“Let’s continue playing the game.
The fact that Cleo said she would show me was proof that she knew the game better than me.”
“… Sure. Now it’s Mr. Coleman’s turn.”
I walked the golem twice and finished the turn.
A position where you can charge into Coleman and knock him down on the next turn.
“End of round. 2nd round first-second decision roll.”
“It’s my victory.”
Cleo calmly takes the lead.
and-
“Romantic Era developer Coleman Cantor’s abilities activated!
Game rules change! Once per game, at the start of a round, you can choose one of four special rules! What you chose… Black operation!”
Black Ops: Select one friendly single model unit, and select as many other friendly units as you wish. Second selected friendly units cannot receive turns this round. A friendly single model unit equal to the number of units so selected may receive an additional turn this round.
ah. right.
There was something like that.
I completely forgot.
because… Because the Coleman Cantor is a model banned from use in official competitions.
“Continuous actions are possible!”
“Now… Just wait a moment!”
Gyohwayeong stopped the excited Rong.
“Additional actions are prohibited due to the Time Keeper’s aura effect!”
Timekeeping – 18cm Aura, other units cannot move or act outside of their turn.
“That’s not true.”
Angela spoke quietly and forcefully.
“What the Time Keeper prevents is taking actions outside of the turn.
What Senior Coleman’s model offers is multiple turns!”
“It’s over.”
I spoke quietly.
Everyone looked at me.
“Let’s select The Ringmaster as the unit that will receive consecutive turns.”
“Ah!”
Hwayoung is amazed at my words.
Yes. The Ringmaster summons a beast at the end of each turn.
When combined with Coleman’s effect, it can be summoned 7 times in 1 round.
As long as you run away to prevent the golem from revealing its identity, you can destroy your units.
A combo I couldn’t even imagine.
I admit it. Cleo. I’m better than me-
“I choose Coleman Cantor.
All units except the East Handyman give Coleman their turn!”
“What?”
Everyone, including me, opened their eyes wide.
“Why? Why are you doing that? You can just win.”
“Vice President. If you win that way-”
Cleo smiled.
“It’s so boring. Anyone can tell that the Coleman-Ringmaster combo is a combo that makes no sense.”
“… But!”
Angela’s scream.
“Colman is positioned too forward!
You can die from being hit by the gatekeeper golem, or you can fall down from being hit by an artillery trooper firing a gun.”
“You’ll have to try it to find out! My turn! Coleman immediately charges at the gatekeeper golem!”
A model of myself rushing towards this direction.
“I see. My model has a jutsu.”
Jutsu – Attack 2 / Accuracy 4 / Penetration 0 / Damage 1, action reduced by 1 if the opponent is a single model unit.
“With that, I will reduce the golem’s action power and prevent counterattacks.
But is it possible? Accuracy is low, and the golem’s defense is 8?”
“Go in!”
Cleo throws two dice vigorously.
1, 4. Both succeeded.
“Let’s block it!”
“Ugh!”
Without realizing it, my hand that throws the dice takes strength.
result…
“7, 8! haha! Defense successful!”
“Even if there was only 1 penetration!
Attack once again!”
“Please go in!”
The student council room suddenly became a bustle of cheering and yelling.
“2, 6. Hit once!”
“Defense… 10?”
A sigh comes out naturally.
“No way!”
“Action power reduced by 1. Turn is over!”
I rolled my eyes and looked for an alternative.
Shall we bring out the saturation battalion? but…
“The golem’s body is covering Mr. Coleman!”
“Even if you move and see Senior Coleman, you will receive a hit penalty if you fire at a model that is close to you!”
In the end, I have no choice but to hit it with a golem.
But it’s not over yet!
“You probably didn’t forget. The Gatekeeper Golem’s strike can knock down Coleman in one hit!”
Giant Fist – Attack 2 / Accuracy 5 / Penetration 5 / Damage 5
Coleman’s defense is 4 and his stamina is 10.
In other words, if both attacks hit, you will definitely fall.
“Taaat!”
Dice floating high in the sky.
please… please…
Come out. 2 under 5!
Just enter this and you can win. can win-
I suddenly stopped.
why? Why do I have to win? Why do you want to win?
because…
Because it’s fun if you win!
And the dice rolled on the floor.
The result is-
[Today’s Unit]
Gatekeeper Golem – Underground Guardian, Golem
Single model unit – 25 points
Movement 10 / Defense 8 / Resistance 7 / Magic Power 0 / Learning 0 / Stamina 12
strike armament
Giant Fist – Attack 2 / Accuracy 5 / Penetration 5 / Damage 5
ability
Armor 1 – Reduces all damage this unit takes by 1. (minimum 1)
Immobile Stance – This unit does not move due to the effects of the opponent’s model.
Adaptive Matrix – If you and your opponent have the same victory points, this unit gains Stealth.
If its victory points are higher, this unit gains 2 movement and hate (all enemies).
If its victory points are lower, this unit gains 2 movement and gains continuous charge.
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