Chapter Index

    March 187. Jeokma Dormitory Square.

    “Okay. So, Graven, you are the first striker?”

    “Yes.”

    Mina opened the rule book Indira handed her.

    The flow of the fight.

    When each player gathers a crew to determine the winner, it is called a ‘battle’.

    A brawl consists of five ’rounds’, with each round divided into ‘stages’ and stages into ‘stages’.

    The game ends when the fifth round ends, or when one player’s entire crew is destroyed.

    A round is divided into a starting phase, a combat phase, and an ending phase.

    The starting stage is divided into the front-end stage, the horsepower stage, and the maintenance stage.

    ‘In that case, the front-end and back-end are now over.’

    “Now! Roll the magic dice!”

    “Magic dice?”

    Indira’s explanation immediately followed.

    “At the start of the magic stage, discard all remaining mana. It doesn’t matter because it’s the first round.

    Each unit rolls a magic die equal to its magic value and stores the result as mana.”

    “Let’s see. The magic power of the maids at Red Devil House is 0. The magic power of the butlers is also 0…

    Ugh, only Remy has magical power!”

    “Remy’s magic power is 5. All you have to do is roll five magic dice.”

    Mina rolled the dice carefully so as not to go off the board.

    “1, 2, 6, 10. Let’s see, the magic power is 4…”

    “Sorry, but here, the size of the number is not important, but the type of number is important.

    The numbers 2 to 9 represent eight different types of mana.”

    “That’s why the faces of the dice are different colors. But then what are 1 and 10?”

    “1 is a wildcard. All-purpose mana that can be used as any mana.

    10 is mana that cannot be used in normal ways. In official terms, it is also called scrap mana or crap mana.”

    “Hmm. Remy uses sun and moon magic, so 2 and 3 are successful.

    Then you can’t use 6 or 10.”

    “Any die that does not result in a 10 can be rerolled later using an action.”

    “Everything?”

    “No. As much as you want.”

    Indira handed Mina five coins as thin as a fingernail.

    “To display the mana Remy has, place a token on the model’s reference card.”

    Two iridescent, one yellow, one white, and one black.

    “Now it’s your turn to roll.

    Let’s see. The magic power of the four units is… Graven is 4, Vice President is 3, and Dwarves are 3.

    There are a lot of wizards. I have to roll 10.”

    “Not 10. The effects of my model, Republic Blood Mage Graven!

    I fix two of the magic dice as water and beast attributes!”

    Graven, who had taken out two dice in advance, rolled the dice for each magic unit.

    The final result is 5, 5, 9, 10/2, 5, 8/3, 9, 10

    The blood mage has two water, one beast, and one slam.

    The vice president has one sun, one water, and one grass.

    Three dwarves, one moon, one beast, and one slam.

    “Thank goodness. Miss.”

    “Thank goodness?”

    “Blood wizards only use water and beasts, vice-chancellors use earth and grass, and dwarves only use fire magic.

    Out of 10 mana, only 5 can be used properly.”

    “Chet. Not a single all-purpose mana came out.

    This concludes the Magic Team. Now it’s the maintenance group, but neither of us have the ability to activate the maintenance group, so let’s move on.”

    Then the starting phase is over. Next is the battle phase.

    Mina opened the battle section of the rule book and was overwhelmed by the amount of content.

    “Why are there so many!”

    “Let me explain, lady.

    During the combat phase, both players take turns taking turns with each unit, starting with the first player.

    The unit that receives the turn takes two actions and ends its turn.

    The combat phase ends when all players’ units have taken a turn.”

    Are you saying they move one by one?

    Mina nodded to show that she understood.

    “Then it’s my turn. I will choose Graven.”

    “Hey, do you feel embarrassed if I call you in the third person?”

    “…I choose walking as Graven’s first action.”

    It’s walking. Mina found the gait in the index and checked it.

    Each model moves as much as it moves.

    The path can be chosen freely, and terrain smaller than the model’s height can be crossed.

    “Go straight ahead by 12cm!”

    Graven stretched out a tape measure and checked the distance.

    After carefully grasping the base of the model that resembled himself, he pushed the model forward by exactly 12cm.

    “For my second action, I will cast a spell.

    Cast Blood Shield from the list of spells known to Graven! The cost is one water and one animal!

    By the end of the round, Graven’s defense increases by 3 to 8, and he gains 3 defense points!”

    “Defense: Vampirism 3?”

    “This is a rule where you roll a dice for each attack you block, and if you roll a dice of 3 or less, you recover 1 stamina.”

    Graven placed a token with ‘Blood Shield’ next to the model.

    “After writing the spell, place a marker like this so you don’t forget it.

    Turn ends. Now it’s your turn.”

    “So, one unit gets one turn per round, no more, no less, right?”

    “That’s right. Of course, if a unit is destroyed before taking a turn, it cannot take a turn.”

    “So, if you move Remy now, he won’t be able to move again this round…”

    Mina was in deep trouble.

    Umm. It’s pretty difficult. What should I do?

    It would have been more convenient if all units had moved at once…

    ————————————————– ————————————————– ———

    October 186. Student council room.

    I was tearing out my hair.

    Turn progress… Turn progress… which is better?

    While I was lowering my head, I was startled by the feeling on my shoulder.

    “Ugh!”

    “Surprise. Why are you suddenly screaming?”

    “Chairman… Chairman? What are you doing now…”

    “I’m massaging my shoulder because it looks like it’s tight?”

    No, if the imperial princess is like this…

    I was struggling to find the words to reply.

    “Ah~ Ah~. It’s sad, it’s sad.

    Someone used up all their mana to draw dice and turned into green onion kimchi, but they didn’t get a single thank you.

    Someone made a few groaning noises, so the chairman personally gave them a massage.”

    The vice president grumbled on the sofa.

    “Tangaroa. Why do we need something like gratitude between us?”

    “Then will you give me a massage too?”

    Chairman Lilac smiled and massaged my shoulder harder.

    “Colman. If you keep bowing down like this, you’ll grow old and lose your back.”

    “Yes? Ah… yes…”

    “Wow. Are you saying I can go out on my back?

    Are you discriminating against prisoners now?

    I don’t want to touch your fluffy fur?”

    “It’s probably not fluffy hair, but fluffy hair.”

    “Ugh! It’s a crime not to be born as a human!”

    When the two people’s skit stopped, I brought up the topic I was thinking about.

    “I am worried about how to proceed with the game.”

    “You can play it like chess. One me, one you.”

    I sighed.

    When explaining miniature games to beginners, the example of chess is usually used.

    Because there is something in common in dealing with pieces with different abilities on the board.

    But the similarities end there.

    It is difficult to apply the rules of chess to a miniatures game.

    There are two reasons why chess, where you can repeatedly move the model you want, does not become a queen man game.

    First, the battlefield of chess is extremely narrow, and the models’ maneuvers are extremely limited.

    Second, chess pieces have a wide threat range, but their durability is 0.

    Chess begins with 32 of the 64 squares occupied by pieces.

    Even powerful pieces like rooks and queens cannot use their full power because they are blocked by pieces.

    Even if you attack aggressively with a clear path, one mistake will kill you the moment you enter the threat range.

    For Queen, the chessboard is not an open plain, but a narrow hallway filled with instant-death traps.

    I explained that fact to the chairman.

    “…Do you think that such an environment is suitable for the duel between students that we are trying to recreate?”

    “Hmm. no. I want the models to move freely and hit each other.

    You don’t die if you get attacked once, you have to hold on, recover, and prepare for a counterattack.”

    ” Right? So you can’t make one model move continuously.

    If that happens, we will repeat the tedious battle of taking turns selecting only the strongest model.”

    “Well, if there is a gang fight, it should be a gang fight in which everyone participates.

    It goes against the intention of the plan to have only the strongest go wild.”

    Yes. The system our game should pursue is the traditional method.

    It is a system in which each unit acts once.

    The problem is how to specify the order in which each action should be performed.

    “This is what I’m worried about.

    Will all units act simultaneously and move in a coordinated manner?

    Or will it be done so that when one unit completes its action, the next friendly unit moves?

    Otherwise, when one unit completes its action, will the enemy unit move this time…”

    “Mmm. I don’t quite understand. Can you draw it in a table?”

    “Okay.”

    Plan A:

    All of Player 1’s units cast spells in order.

    All of Player 1’s units move in order.

    All of Player 1’s units fire in order.

    All of Player 1’s units charge in order.

    All of Player 1’s units hit in order.

    Turn ends. Airborne shift.

    All of Player 2’s units cast spells in order.

    Plan B:

    Player 1 selects a unit, and that unit then casts spells, moves, shoots, charges, or strikes.

    Player 1 selects the next unit, then the selected unit casts a spell, moves, shoots, charges, or strikes.

    Repeat until all units are selected.

    Turn ends. Airborne shift.

    Player 2 selects a unit, and that unit then casts spells, moves, shoots, charges, or strikes.

    Plan C:

    Player 1 selects a unit, and that unit then casts spells, moves, shoots, charges, or strikes.

    Player 2 selects a unit, and that unit then casts spells, moves, shoots, charges, or strikes.

    Player 1 selects the next unit, then that unit casts a spell, moves, shoots, charges, or strikes.

    Player 2 selects the next unit, then that unit casts a spell, moves, shoots, charges, or strikes.

    Repeat until all units are selected.

    Round ends.

    “That’s great. Have you already thought of these systems?”

    “No. It’s no big deal. I’m not sure what would suit me anyway.”

    “Just test it.”

    The Crown Princess smiled and looked at the Vice President.

    “No! no way! I can’t do it anymore!”

    “Okay, okay. Let’s just play it as a chess piece.”

    Well, I guess I’ll have to find an assistant detective somehow.

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