Orc Chieftain
by Afuhfuihgs
People who play RPGs are usually divided into two types.
The first type studies the game, levels up using the optimal route, reaches the raid content, memorizes the raid guides, and then completes the raids.
The second type doesn’t look anything up and just goes with the flow, joining so-called “blind runs” without looking up raid guides.
I was naturally the first type.
When playing RPGs, I quickly got through the boring leveling sections and moved on to raids, where I enjoyed coordinating with many people, overcoming gimmicks, and checking the meters to see how much DPS I was pumping out.
I was going to play Legacy of Raid the same way I always played RPGs, but I changed my mind.
The reason I chose the first option was simply because the process of reaching the level cap wasn’t fun. I thought RPGs were all about raids, but LOR was different.
Ttiriring!
Leveled up.
I went from level 1 to level 2. A faint light surrounded my body, and the words [Level Up!] appeared before my eyes.
It’s fun. It’s a very short and basic RPG situation where a level 1 character kills a level 1 goblin and becomes level 2, but this moment feels so fun.
I think I’ve fallen completely in love with this game. This virtual world. I immediately erased my first plan from my mind. If this is fun, then everything else will surely be fun too.
I don’t want to know the fun in advance.
First, since I leveled up, I immediately opened the menu.
‘There’s no stat system?’
Unlike old games, there was no system where you could increase your stats and become stronger when you leveled up. Stats increased automatically.
First, I saw that I had cleared the tutorial quest, so I pressed the complete button and received experience points.
First, I followed the tutorial quest to learn about LOR.
Returning to the starting village, buying and drinking potions, buying and equipping basic gear, disassembling it, selling it, etc. The tutorial kindly taught me about the basic systems.
I, who had completely fallen for the realistic virtual world game LOR, quickly finished the tutorial quest.
When I finished all the quests, I reached level 5, and the last tutorial quest was about the combat system.
It basically had a slightly different system than PC RPGs.
The RPGs I’ve played so far involved attacking enemies with skills or normal attacks, or dodging or defending, but LOR was more like mixed martial arts.
Players and monsters can attack, defend, parry, and dodge each other, and each body part takes different damage. What’s scary is that even if the stats are the same, performance varies depending on the player’s skill.
Of course, even in PC RPGs, damage varies depending on the player’s skill even if the specs are the same, but once you reach a certain level, you can output the same DPS, but in LOR, the difference is said to be very significant.
‘But to teach me even this in the tutorial. How interesting.’
If it were the old me, I would have just pressed the all-skip button, but basically, there was no skip button in LOR.
The most surprising part after the combat tutorial was the job system. This game has jobs, but you can change them.
It’s a system where the job changes automatically when you change weapons. In other words, if I’m holding a straight sword, I’m a swordsman, and if I’m holding a staff, I’m a wizard.
In short, there are no penalties for changing jobs.
‘How interesting.’
After completing all the tutorials, I received a message to now travel the world.
First, I sat down anywhere and opened the menu. I was so excited about the virtual world game that I opened the options window, which I hadn’t checked yet.
The first thing you should check when playing any game is the options.
‘There are… almost no options?’
Usually, a game’s options window should have various things like graphics, sound, and hotkeys, but LOR only had one option.
It was the combat assist option.
Reading the description, it was a function that corrected movements for people who were not familiar with combat.
The sense of incongruity I felt when I first caught the goblin must have been the combat assist option.
I immediately turned off the combat assist option. It’s more fun without it.
Having finished preparing to enjoy the game again, I immediately ran to the hunting grounds. While managing my stamina, of course.
While splitting the heads of goblins that I was now used to catching, I wandered around and found a monster that was different in size from the goblins.
“Wow. Is that an orc?”
A monster that looked exactly like the orcs I’d seen in various media.
LV 15: Orc Chieftain
Unlike the goblins, the name of this Orc Chieftain was in red letters.
Furthermore, there was a large red circle around the Orc Chieftain. As I got closer to the circle.
Ttiriring.
[Field Boss]
Level-restricted area.
Field boss. So that’s why it was in red letters? Since it’s a virtual reality game where it doesn’t matter if I die, I entered the red circle without hesitation.
I don’t think I can catch that level 15 field boss at level 5, but I think of it all as experience, so I ran straight to the Orc Chieftain.
Unlike the goblins, the Orc Chieftain is holding a large axe. It looks like I’ll die if I get hit even once.
“Woooaaaaaa!!!”
A thick roar echoed loudly, and the Orc Chieftain discovered me. He swung the giant axe in his right hand at me as I ran towards him.
The strange sensation that had always dominated my body when I caught goblins had completely disappeared.
In order to block the axe coming down as if to crush my head with my sword, I raised my right hand solely by my will.
The giant axe and the beginner’s weapon, the one-handed sword, collided.
Kaang!!!
I felt a vibration throughout my entire body and was knocked back greatly with a cheerful sound.
“Ugh…!”
It was difficult to move my body due to the more severe vibration than I expected. Judging from the visible impact and the sound I heard, it seems like I succeeded in parrying, but I was pushed back because the level difference was so great.
The only good thing is that my health didn’t decrease much?
As I was running to attack the Orc Chieftain again, I realized something was wrong.
Information in front of my eyes began to flood into my head like a tsunami. The Orc Chieftain’s attack trajectory was drawn in my head.
This time, I chose to dodge instead of parrying.
The Orc Chieftain’s axe narrowly passed me.
“Hheut!”
With a young girl’s shout, I stretched out my right arm and strongly slashed the Orc Chieftain’s empty left waist.
Seogeok!
10!
A heavy hitting sound, the feeling of impact in my hand, and the damage number appearing at the point of attack.
Fortunately, the damage wasn’t zero just because there was a level difference.
‘Ah, damn it!’
I wasted time worrying about whether damage was being dealt. With the vast amount of information felt on the right, I immediately twisted my body and deflected the axe rushing to kill me with my sword.
Kaang!!!
I was pushed to the side again with the parrying impact and sound echoing once more.
“Keueut…!”
The vibration in my body resonated greatly from the forced parry. The problem was that the Orc Chieftain’s attack was coming in a situation where I still couldn’t move.
In order to release the after-delay set by the game even 0.1 seconds faster, I gave my all to exert strength, and perhaps because of that, I was able to avoid the Orc Chieftain’s axe this time as well.
Buung!
The sound of cutting through the wind with murderous intent.
Thus began the back-and-forth.
As time passed, I became more familiar with Arang’s body.
What is physical ability in a virtual reality game?
Physical ability in a real-world game means making judgments and accurately controlling them with the fingers that hold the keyboard and mouse.
Then what about a virtual world game?
It’s the ability to handle the whole body, not just the hands, that is, physical ability related to combat sense.
The funny thing is that Arang’s physical abilities are very, very outstanding, even though she is a weak girl without arms and legs.
Kaang!
A clean parry. I was knocked back with a lighter sound than before. This time there was no after-delay. It was because I deflected the Orc Chieftain’s axe before it received full power.
All the information unfolding before my eyes entered my head without difficulty, and the time it took to implement it with my body was almost zero.
My body acts without delay from what I think.
Chwaak!
5!
The one-handed sword cleanly passed the Orc Chieftain’s ankle.
The damage was weak, but the Orc Chieftain knelt down. A perfect groggy state.
The moment I thought I had seized the victory and moved to stab the neck, which is the weakness of all living things, the Orc Chieftain’s eyes emitted a red light.
“Keu-uh-wooo-wooo-woooo!!!”
With a huge roar that shook the ground, the giant axe in his right hand rushed horizontally.
An attack that far surpasses the attacks up until now.
“Hheut!”
Having already predicted the attack from the movement of the Orc Chieftain’s right shoulder, I bent my small knees and tilted my head back with a cute shout.
The giant axe grazed my hair, and as fast and strong as the attack was, the Orc Chieftain’s after-delay was very long.
Since I simply made a dodging motion, I had almost no after-delay, so I attacked the Orc Chieftain’s right arm in front of me with my one-handed sword, then immediately took a stance and attacked the left chest where the heart is.
And jumping up, without thinking about the after-delay, I stabbed the one-handed sword into the Orc Chieftain’s neck with the strongest force.
Puuk!
I slashed the one-handed sword that I had stabbed in last as it was.
Seogeok!
Unlike with the goblins, a flashy effect and a huge amount of particles that obscured my vision burst out.
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