Humans and games are inseparable.

    Starting with primitive games like throwing cards, board games like chess and baduk, and after paper became widespread, card games like poker, etc.

    The point is that the development of human civilization has also been accompanied by the creation of new games.

    In the year 202X, it is truly the age of computers.

    I was a common citizen who worked as a director at an indie game production company.

    The reason why it is past tense is simple.

    What the heck is this other world?

    The result of working in crunch mode for weeks without proper sleep to match the game’s opening schedule was neither a life of luxury nor anything else, but death from overwork.

    Thankfully, it wasn’t a fantasy world.

    The other world I came to is a modern society that is not much different from the world I originally came from.

    But now the game’s development has stopped.

    1970s.

    The video game market, which was clearly supposed to take an explosive leap forward with the success of PONG…

    To put it simply, it was going down explosively.

    The Atari Shock, represented by low-quality pornographic games and E.T., occurred while the arcade game market, which had been growing due to the success of Space Invaders, was moving to home game consoles.

    The flood of low-quality games, led by the damn bed-dancing game, has become an issue, and the game culture has been suppressed under the pretext of “violence”, “addiction”, and “sexuality”, which are the panacea of parents and politicians.

    It was very difficult for video games, which originated in the United States with a strong Christian overtone, to escape the frame of being a Satanic temptation after the Atari Shock.

    In the end, Nintendo and Sega, which were supposed to appear in the early 80s, were unable to appear due to oppression that was even more severe than the original world.

    As a result, the other world I was in in 1990 only had chess, baduk, really basic arcade games, and chat-style TRPGs as computer games.

    But who am I?

    “Former Developer”

    Since I was an undergraduate, I’ve been porting classic games as if it were a daily routine, so I had the confidence that I could do anything related to games!

    The time I was possessed was when I, Yoon Yi-seo, a citizen of the Republic of Korea and a high school student, had just entered high school.

    My mind, already soaked in dopamine, desperately wanted to play video games, and it wasn’t until I saw a computer in high school that I realized my calling.

    The fact that a game developer has been reincarnated into a world where games have stopped is a revelation from heaven telling me to create games and revive them to my heart’s content.

    After that, I created a game development club at school as if I was possessed and barely managed to fill the minimum number of members.

    After going through a difficult process, I was also granted permission to use the school’s computer lab.

    But of course, most of the guys who joined computer clubs in the 90s were guys who simply wanted to touch computers.

    However, even those who are seriously trying to make games are unable to learn properly due to the lack of programming-related materials.

    At first, I taught my friends diligently, but my inner nerd nature never went away, and I eventually had no choice but to admit that I had no connection with teaching.

    Eventually, in my second year of high school, I got the computer all to myself and started making games.

    So the first one to come out was a platformer genre called The Adventures of a Plumber.

    Well, I know it’s plagiarism, but I guess it’s okay since there’s no one to argue with about copyright and there’s nothing similar here.

    Still, with a modicum of conscience, the game was released for free.

    What’s the result?

    A smash hit.

    The result of my submission to Mytel’s programming club was a huge hit, surpassing expectations and reaching a milestone of over a thousand subscribers.

    It was the result of combining the greatest strength of PC communication, which is its small capacity, with the intuitive and, above all, fun aspects that were originally well-received in the world.

    That’s how my nickname, FoxC’s success story began.

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