Chapter 64 : Chinese – 6 Refugees (2)

    Danding realized it quickly.

    While our team focused on coordination, the opposing team was all about strategy.

    And not just one strategy—countless ones, tailored to each map of Time Click.

    Scary… that’s The One, Nanmi.

    To think she managed to drill that many strategies into her team in such a short time.

    Yeah, with a brain like that, no wonder she’s ranked first.

    Nanmi’s most terrifying strengths are mechanics, reaction speed, and strategy.

    Of course, many of her strategies are reckless to an outside eye—

    Naturally, because she’s usually executing them alone.

    Even so, the reason her strategies work is because her mechanics make up for it.

    But what if those strategies were carried out as a team?

    Danding was now experiencing the result firsthand.

    “Wow… I think I’d lose to her too.”

    Even as a pro, she felt overwhelmed—what about her teammates?

    It was obvious without saying.

    That’s why they had to change the flow—right here, right now.

    Danding made a decision.

    “Save your boosters. Ninja, use ult to bait out the Time Mage’s ult. Go.”

    At Danding’s call, the Ninja drew his blade and charged at the Healer with a slash.

    At that moment, Nanmi quickly activated the Time Mage’s ultimate to counter.

    Got her.

    “Ah.”

    Nanmi realized it almost immediately.

    So she also made a quick decision.

    “Everyone, abandon the point and fall back.”

    Using the Time Mage’s speed boost, Nanmi’s team quickly retreated.

    At the same time, the enemy Monkeyman received a booster.

    He jumped toward Nanmi’s side using his jetpack.

    Bang!

    But due to Nanmi’s time wave, the Monkeyman was flung backward.

    However, this meant giving up the control point.

    Nanmi quickly concluded:

    “We can’t help it. Let’s give up the first point.”

    The positioning was bad.

    If it came down to raw mechanics, they would lose,

    So she judged it was better to give up the first point and prepare at the second.

    Besides, they’d already bought a lot of time.

    Paaang!

    With the sound of the first point being captured, the payload was activated.

    Now the game shifted into a payload-pushing phase.

    I checked on our team.

    Wow—our practice paid off.

    Everyone was in position without needing to say a word.

    A textbook example of perfect coordination.

    Nanmi immediately gave orders.

    “Paladin, stand by. On my signal, charge in.”

    “Yes!”

    “Trapmaster, prep sticky traps.”

    “Okay!”

    “I’ll give the signal. Use your skills all at once. Then—”

    Boom!!

    The doors opened.

    “One.”

    As the door opened, the enemy Monkeyman and Mech Soldier revealed themselves.

    They both jumped toward us, but I used soundwaves to push them back.

    Just for a moment—we started running forward with the team.

    “Two.”

    Just before the chaotic melee began, Nanmi gave the signal.

    “Three. Now.”

    Chaak!

    –Haa!

    Sticky traps snared the enemy Monkeyman and Mech Soldier.

    The Paladin, who had been hiding behind, slammed into the tanks.

    In that fleeting moment, my vision began to slow.

    The enemy reacted fast too—especially the Riflewoman,

    Who turned to look at our charging Paladin.

    I ran toward her.

    I took the sleep dart meant for the Paladin.

    Our Paladin successfully pulled the Mech Soldier into our team’s formation.

    I nodded in satisfaction.

    Because the outcome was set.

    Boom!!

    Bang! Bang!

    [RiNo] > [Nibu]

    Mech Soldier: Down!

    [Saeum] > [Charging Knight]

    Sure, I died too. But I wasn’t worried.

    One tank for one healer—

    Especially since it was the Mech Soldier and sub-healer.

    Not a bad trade at all.

    I gave the next call.

    “Hold position. If the enemy pulls back, we do the same. No need to overextend.”

    “”Got it!””

    In the end, we won the fight at the second point too.

    Eungtae was impressed.

    He hadn’t expected such a strategic, legendary match from a small tournament.

    “Hahaha! Wow, this is just… amazing. You all see this, right? The team [The Six], seriously wow…”

    How should I describe Nanmi’s team play? Perfection, maybe?

    Their plays would fall apart with even a minor mistake—

    But those mistakes never came.

    “I actually watched Nanmi’s shotcalling yesterday. You won’t believe it—

    She gives instructions in this calm, measured voice,

    Talking to each teammate individually. Is that even possible?

    She calls out every little detail precisely. That’s how they avoid mistakes.”

    Would you believe it if I said she micro-manages even the tiniest parts?

    Even I’m speechless.

    “Nanmi is a true commander. The brain of the team.

    That’s not something just anyone can do.

    I don’t know much about Time Click,

    But I can still appreciate how incredible it is.

    Honestly, we should’ve brought a Time Click specialist caster.

    Anyway, looks like we’re nearing the end.”

    Final checkpoint on the second point.

    If [The Six] holds even once here, they win on defense.

    Currently, [The Six] has two ultimates.

    The opposing team, [2People2Wins], has three.

    No doubt, they’ll all be used in this last push.

    And then—

    “They’re doing it again! All of them are hiding! In the same spot!”

    Nanmi’s team left the payload and hid in a single location.

    What on earth are they planning?

    A tense moment of anticipation.

    “Ah! Ahhh!!! Time Mage just used their ultimate!”

    Nanmi’s Time Mage activated their ult and the whole team charged the enemy.

    They weren’t using it defensively—this was offense.

    “It’s a brawl! But [The Six] started with time control, so they’ve got the upper hand!

    This is it! Ahh!! The Ninja didn’t even get to use their ult before dying!

    And with Yuzu’s final roar—the game is over!”

    [The Six]

    Successfully held defense right before the third checkpoint!

    Sides switched. [The Six] was now on offense.

    Of course, the start was tough—offense can’t take early positions.

    But there’s no way we didn’t practice offense too.

    “Focus on charging your ultimates quickly. You all know the drill, right?”

    “”Yes!””

    “Just stay alive. I’ll charge my ult as fast as I can.”

    For Healers, especially Time Mages, charging ult is fast.

    With healing active and attacking at the same time, the gauge fills up quick.

    Plus, every shot landed—either head or body.

    Bullets hit barriers but never missed.

    Nanmi charged her ult quickly and said:

    “All units, charge.”

    “”Waaah!!!””

    She activated Time Mage’s ‘Time Control’ ultimate and charged in.

    It worked because of her fast charge—but it’s not a strategy you can use often.

    More of a one-time opening trick.

    The enemy likely didn’t expect a Time Mage ult so soon.

    Anyway, they successfully took the first point by exploiting that gap.

    From there, just like in defense.

    I captured the point, and the rest took positions.

    The enemy respawned and tried to set up—but too late.

    As I pushed the payload, I said:

    “I’ll push the payload. Let’s start before the doors open. Can anyone ping enemy positions?”

    “I can!”

    “Okay. Ping any enemies you see immediately from your spots.”

    Using the pings, we identified the enemy locations.

    Nanmi made the call.

    “Okay. Got it.

    Tanks, if you see a chance, go for their Healer.

    RiLo the Outlaw, standby.

    Mira, keep healing tanks from that position.

    Trapmaster, go for the Healer if you see a clear shot with a tank.”

    Even though the teammates were used to her shotcalling—

    Hearing it again was still incredible.

    How could she see all this—just from pings?

    Yet she was giving perfect calls based on that alone.

    “Doors opening soon. Okay, let’s begin.”

    As the doors opened, the enemy would realize I was the only one pushing.

    So we had to act before that happened.

    And our team executed it exactly.

    You could say the enemy was a bit caught off-guard.

    Anyway—

    Round one.

    Victory!

    We won the first round, but we were bound to lose the second.

    Hmm… was it the map’s fault?

    The first map was random.

    From round two onward, the losing team chose the next map.

    Naturally, Danding picked one favorable to her.

    It was obvious she had practiced it extensively.

    And honestly, it was a tough map for us to counter.

    But it was fine.

    Losing the second round gave us map pick for the third.

    Of course, I picked a map in our favor.

    And the result was… well, obviously.

    “And with that, [The Six] wins 2–1!”

    Victory was ours.

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