Honestly, if you fudge the numbers a bit, I might even be older than Ryu Yeon himself.

    That’s what talent is.

    She would stay with me—until the very end.

    “G-Good luck out there… Si-yoon oppa…”

    Another typical turning point.

    At minimum, I’d need to stick close for a week, pampering her like a cherished kitten. 

    Even if I spoke with other women, she wouldn’t get explosively jealous—she’d tell herself that she’s the one I’m closest to, and remain calm.

    But that was manageable, as long as I paced it right.

    It’s as bizarre as it is terrifying.

    Not from a world with hunters or gates, not a returnee from some great isekai quest, not even a soldier from a war-torn fantasy.

    But me? I was just a plain, regular guy.

    Not even I do.

    Only the being that created the Tower would know.

    There were times when my spirit broke.

    Times when I committed suicide over and over, just to learn a single piece of information.

    That’s one of the great mysteries I’ve never been able to crack.

    Some, like me, are from mundane lives.

    There are knights who fought dragons.

    And cyborgs with blades hidden in their arms.

    Conflict was inevitable.

    It was only natural that more people died at each other’s hands than by the claws of monsters.

    I heard a hundred people got transferred.

    Barely ten made it out alive.

    That’s the Tower for you.

    No matter how absurd something was, people would just nod and go,

    “Well… it’s the Tower.”

    Not about the transferred, but about climbing.

    Even on the second floor, one entire city of the Calavarium Kingdom is laid out in full.

    From there, you can explore the kingdom, even cross entire continents.

    To call it a “city” is an understatement—it’s practically a whole world in itself.

    Only a task to overcome.

    Only after completing the objective could you ascend to the fourth floor—and only by solving that floor’s challenge could you move to the fifth.

    Simple.
    Climbing is a solo endeavor.

    Floors with civilizations, like the second floor, are the game’s “towns.”

    Floors like the third or fourth, filled with challenges, are its “quests.”

    The Tower works the same way.

    You climb either solo or in a party.

    Whether descending from above or ascending from below—it doesn’t matter.

    But even then, they can’t climb for you.

    There was no such thing as “carrying” someone.

    It was an awfully cruel system.


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