Ch.8686. NPC Drawing
by fnovelpia
In the Farming World, there aren’t many gacha-type contents.
This game targets users who enjoy pure healing experiences rather than dopamine-triggering pachinko games.
That’s not to say there’s nothing at all—there is a gambling hall in town to increase your Farm currency, where you can enjoy pure gambling content.
Since the probability rates aren’t very high, unless you’re truly addicted to dopamine, people typically just invest their spare Farm for fun to draw items or increase their currency.
Of course, there were some people who would blow all their Farm and then go back to grinding or buy new maps.
From my perspective, I honestly couldn’t understand why anyone would do such a thing.
Sure, it’s nice to win high-grade weapons, armor, accessories, or large amounts of Farm through gambling.
The dopamine rush is great, and in the early game, it can be fun gambling with small investments, but the early game also comes with greater risks.
Even without gambling, Farming World offers plenty of dopamine hits:
The dopamine from farming,
The dopamine from running dungeons,
The dopamine from boss item drops, and so on.
I thought there were plenty of ways to satisfy dopamine cravings, so I never understood why people got addicted to gambling in Farming World.
“Ah, ssss…!! Hero…”
Now I was starting to understand why people did it.
Using 500 Farm, the next card I drew was a purple Hero card, a C+ grade blacksmith NPC with fairly decent skills.
But something didn’t feel right.
I knew rationally that since it’s still early game, drawing a high-grade blacksmith wouldn’t be that valuable yet, and a C+ grade would be fine for upgrading tools.
But I didn’t want to settle.
“Such trash shouldn’t enter the Rift Dimension.”
I wanted to do it properly, even if just once.
Or maybe that was just an excuse to draw more.
Fortunately, when I paid 500 Farm for a “Redraw,” an explanation appeared.
[Redraw cost: 500 Farm.]
[Second blacksmith redraw cost: 1,000 Farm.]
[Redraw costs double with each additional NPC of the same type.]
According to this information, I could draw multiple blacksmiths, but the cost would increase significantly with each redraw.
This is why I couldn’t help but put my heart into the first blacksmith draw.
Some might say I could just draw casually now and keep adding blacksmiths until I get a good one.
But nowhere does it say I can add blacksmiths without limit.
In this game, whether NPCs or slaves, more headcount means lower difficulty.
Even having just one blacksmith makes various blacksmithing tasks easier, and with two or three, ore refining time is noticeably reduced.
But would the game let me keep drawing blacksmiths whether I pay Farm or whatever?
It’s obvious I’d need to complete quests to unlock the headcount limit.
This is clear from the game mechanics and the 15-person slave limit.
“I absolutely need to draw something high-grade on the first try.”
Even setting aside dopamine addiction, it’s more efficient.
Drawing a high grade when it costs 500 Farm is the cheapest way.
It’s not like the probability increases for the second blacksmith.
“Let’s try again.”
Of course, I’d love to draw a Mythic.
But I didn’t know the probability, and I needed at least two high grades for the blacksmith and seed shop areas, so some compromise seemed necessary.
A Legendary card.
No more, no less, just an A grade.
I prayed as I hit redraw.
The card spun.
Legendary yellow.
If I didn’t see what I wanted, I’d redraw without even checking the information.
No need to check.
Since I’d already redrawn after getting a Hero on the second try, compromising for a Hero would be like throwing 500+ Farm into the dirt—a stupid move.
Third, fourth, fifth try.
“Ugh…”
The nerve-wracking moments continued.
I’d already spent 2,500 Farm.
But I had to keep going.
On the sixth redraw:
[The Goddess’s blessing descends. Your luck increases dramatically.]
“What?”
With this unfamiliar message, the card began to spin, and a bright light intensified toward yellow.
“Huh?”
An option in [Divine Blessing].
The Goddess’s blessing descends, dramatically increasing luck.
I thought this would slightly increase the probability for each grade, like a map effect.
That’s usually how luck works.
But seeing this message, it seemed different.
If it’s like hitting the lottery in certain situations…
“Is it Legendary?”
I hadn’t drawn many times, but as time passed, the color of the card deepened, indicating what would appear.
Even without watching it spin completely, I could tell the card’s grade when it was about 70-80% through.
It was yellow.
The deep yellow intensified.
“Huh?”
But then a red spot appeared among the yellow, like a drop of ink.
The red dot spun rapidly, instantly coloring the entire card.
It took less than a second for the bright yellow covering the card to be overtaken by red.
The card’s spinning slowed.
A passionate red.
Like looking at the Ring of Chaos, that red.
I like red.
I’ve come to like it, and I felt I would like it even more.
“Holy SHIT!!!!!!!!!”
As a proper hunter and adult, I’ve been trying to cut down on crude language I used to use in games, but I couldn’t hold back this time.
In my 10 years of Farming World, I’d only seen a Mythic grade once.
And even that wasn’t in Su-hyeon’s Farming World 1, but while playing an alt character, and I ended up abandoning that map because it was trash, so officially I had no record of obtaining a Mythic grade.
And now I get one here.
A Mythic grade NPC, no less.
I immediately checked the information.
[NPC Information]
– Name: Kukum
– Age: 5,129
– Race: Ancient Dwarf
– Grade: SS+ (Mythic)
– Abilities: Blacksmith (SS+), Mining (SS+), Gemcrafting (SS+)
– Stats: Strength (SS+), Agility (SS-), Vitality (SS+), Magic Power (S+)
“Wow.”
I’d never seen an NPC with such abilities even when playing Farming World.
This is comparable to my character after completing end-game farming.
His age alone is impressive.
A dwarf who has weathered thousands of years.
He has exactly what I need—SS+ grade blacksmithing and mining abilities.
Plus gemcrafting, which most blacksmiths don’t even have.
I didn’t need to think further.
There couldn’t be a better NPC than this, nor could I draw one.
[Summoning Kukum.]
When I selected this, the card disappeared and [Kukum] was summoned.
Literally summoned.
A small dwarf appeared before my eyes.
“So this is the place…”
About 110cm tall.
His sturdy body and muscles didn’t make his small frame seem weak at all.
His aura alone showed why he was an SS+ grade Mythic NPC.
Kukum, who had muttered quietly, looked at me.
“Are you the one who summoned me?”
“Yes.”
“A human… It’s been a while since I’ve seen a human.”
It felt a bit awkward speaking informally to a 5,000-year-old elder, but I’d always spoken informally to dwarves in Farming World.
Not just dwarves, but all NPCs.
There’s nothing strange about it.
Only people with Confucian values like us Koreans find it odd.
“A world overflowing with life energy…”
“Where did you come from?”
I asked what I was curious about first.
Where do these NPCs come from?
“That’s not important. Master of the Rift, I will do my utmost to help you purify the Rift.”
“Right. But I’m still curious.”
“Perhaps someday I can tell you about where I came from.”
“…”
Kukum wouldn’t answer no matter how many times I asked.
Is it difficult for him to answer?
Or is there some restriction like with Lulu?
I didn’t press Kukum further since he seemed reluctant.
As he said, where his dimension was and how to get there wasn’t that important.
“Kukum, what can you do?”
Ours is a business relationship.
Though he’s an NPC I drew, Kukum is the blacksmith located in town.
I pay Farm to Kukum, and he provides his abilities to me.
I know what blacksmiths do in Farming World, but their role might be different here, so I asked.
Instead of Kukum answering, a menu of blacksmith services appeared before me.
“…You can do this too?”
“This is not my power, but the power of the Rift.”
[Blacksmith]
1. Enhancement
2. Crafting
3. Purchase
4. Sale
5. Gemcrafting
As if drawn to it, I pressed [Enhancement] first.
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