Ch.6060. Super Moscow Wolf No. 1
by fnovelpia
The Great Plains. The homeland and sacred ground of various nomadic tribes like centaurs, it was an unbelievably vast land.
The horizon was visible from anywhere, and the mountain ranges beyond were clearly visible—it was so expansive that words were unnecessary.
Most of this great plain consisted of what is commonly called steppe region.
Far from trees, at best only shrubs and grasses grew there, making it a barren area with an extremely high survival difficulty.
Agriculture was not even an expectation, and water was so scarce that across the entire plain, there were barely enough streams to count.
For the orcs living in this region—where food could only be obtained through hunting wild animals, herding livestock, or from ingredients produced by druids—
The principle of survival of the fittest, perhaps nature’s most fundamental law, was deeply rooted in their thinking.
In short, for them, power was self-justification.
With enough power, one could massacre their own family, rape a stranger, cannibalize their own kind, or impose their own laws without any problem.
Of course, it wasn’t that they completely lacked family affection, minimal ethical and moral sense, or basic survival instincts.
Rather than meaning the strong could do whatever they wanted without resistance… well.
Resistance was allowed, but the strong would crush that resistance with power and act as they pleased anyway.
To put it crudely, the attitude was something like, “So what are you going to do about it?”
When a strong and intelligent hero orc appeared who could set clear boundaries for the powerful, society became relatively stable… but this never lasted forever.
Orcs naturally had short lifespans, with 60 years being the limit.
Moreover, for orcs who had to prove their strength on the battlefield, natural death was practically nonexistent.
Thus, in the midst of an endless war of all against all—a state straight out of Thomas Hobbes’ Leviathan—alternating between chaos and periods of stability…
Currently, the orcs were united under the great orc leader, Khan Buckle.
At 47 years old—an age where by orc standards he could already have adult grandchildren—Khan Buckle’s strength remained undiminished. Like other Khans before him, he had united the orc forces and begun invading neighboring countries.
But what distinguished Khan Buckle from other Khans was that his orc force was qualitatively different from previous ones—and most importantly, he had a clear successor.
The force established under Khan Buckle had evolved beyond a tribal confederation into a massive orc power where tribes had merged into one, boasting cohesion worthy of being called an orc empire.
Additionally, his successor—Khan Buckle’s 14-year-old grandson—had already awakened his aura and showed promise of reaching the higher realms. Moreover, Buckle himself could live to at least 100 years.
With this unprecedented level of unity, they had begun attacking humans, their main enemies, and even started imitating them—
The plains had become a time of kill-or-be-killed warfare.
Despite being ancient times, hundreds of thousands of troops clashed from both sides, dozens of individuals who had reached superior realms intervened, and divine attacks directly interfered in this demonic battlefield.
And relatively safer than the front lines, though by no means completely safe, was the rear.
While those here were unlikely to be dragged to the battlefield… they instead had to produce supplies for the front.
Everything from dried foods to firewood, leather, weapons, and all manner of miscellaneous items.
Individual circumstances were not considered; set quotas had to be met, and failure meant offering one’s own flesh, true to the cannibalistic nature of orcs.
Of course, the responsibility for failing to meet these quotas extended beyond the body to the soul—their souls would be forcibly extracted by shamans and used as power sources and pilots for orc war machines.
Despite this harsh rule, protection was abandoned due to the war, resulting in frequent monster and beast attacks.
Naturally, the recent Great Plains had come to resemble a certain Kim dynasty kingdom in the north.
In this extreme environment, unbearable even for orcs with their survival-of-the-fittest mentality, a rumor had begun spreading among the orcs living in the Great Plains.
According to the rumor, beyond the wasteland past the Great Plains, a massive moving fortress had appeared in the snow fields.
This structure, said to be formed from dozens of massive frozen boulders, was just a rumor, but it also spread word that a wise orc ruled there…
Naturally, any orc with sense wouldn’t charge off believing rumors about a place whose very existence was uncertain, especially in such a harsh environment.
The problem was that Khan Buckle’s cruel governance had become so brutal that it triggered the orcs’ survival instincts.
Orcs, after all, are living beings in this world. True to their survival instincts, they finally realized that survival was impossible under current conditions and attempted escape.
The desperate orcs, forced to believe what seemed like baseless rumors, made a collective judgment that anywhere else must be better than this hopeless place, and chose mass desertion.
Naturally, many orcs were killed, either by pursuers or by the environment and monsters.
But still, exercising their survival instincts, the orcs finally arrived at the rumored location—
“L-look over there…”
“Ahhh… it’s like…”
There stood a wolf made of ice and rock, so enormously massive it seemed like a moving mountain, carrying an entire fortress on its back.
And the moment they saw it, they felt it.
They would survive.
※ ※ ※
‘Hmm, was that a bit excessive?’
Meanwhile, at the same time.
Looking at the mobile city “Super Moscow Wolf No. 1” that I had created by modifying the Fenrir sub-avatar that was there, I wondered if I’d gone too far, and soon concluded that yes, it was indeed excessive.
I had to permanently consume 10% of the 31.7% wolf divinity I possessed, plus half of my accumulated faith, and even the wolf avatar—though just a shell, it still had Fenrir’s combat abilities—was significantly depleted.
Of course, unlike the divinity which was irretrievable, the faith and wolf avatar could recover given enough time… but that period would not be short.
Additionally, while the 10% wolf divinity embedded in that city could be retrieved later by sending a wolf avatar, leaving something of divine rank essentially abandoned like this was problematic to begin with.
But even considering all these losses, I can confidently say that city is worth the cost because:
When creating that wolf-shaped city, I actively incorporated the “Glacier Titan” that I had faced in the game.
The Glacier Titan, literally a walking massive glacier, was described in the game as “a massive golem powered by divinity”—a monster so powerful that “strong” is an understatement.
It had ridiculous resistances to everything, the highest HP of any monster except gods, and immense raw stats proportional to its size.
This monster, a walking mountain in itself, was additionally wrapped in ice-type special abilities.
It emanated a cold storm that would freeze anyone without special cold resistance equipment within 10 turns, and this cold aura also applied various slow-type debuffs.
Even without doing anything, it naturally summoned various spirits around it—high-level cold spirits, frost elementals, or snow abominations—that protected the Glacier Titan.
Of course, my mobile city Super Moscow Wolf No. 1 couldn’t boast such impressive features, since it lacked ice-related divinity…
Nevertheless, Moscow Wolf No. 1 had advantages that the Glacier Titan didn’t, so it was fine.
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