Ch.454″It’s the way of things to receive rewards after an event ends.”
by fnovelpia
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**Title**: The reason other raid teams are getting destroyed by the Imperial flagship, unlike the first advance team
**Author**: BosniaGetOut
**Content**: [Screenshot of strategic missiles hitting the rear of the Imperial flagship.jpg]
Originally, the flagship would lead the fleet around, tanking with its barrier while spewing firepower, making user fleets suffer.
But as shown in the picture, Icarus crippled it, turning it into a sitting duck that just gets pummeled in place.
Of course, there were some crises, like when it made a last-ditch effort with “area weapons firing without cooldown,” instantly wiping out half the fleet’s strength.
But Rakshana who sensed danger and withdrew early, Icarus and Mona Lisa who were in the rear anyway,
And other users who kept launching additional attacks prevented those crises from continuing.
Comments:
-[So it comes down to skill and ship advantage]
-˪[Plus, kids are mistaken about something – the first advance team had the Anomalocaris-class that Mona Lisa brought to the carrier formation](Author)
-˪[That one ship alone poured out fighter craft equivalent to 10 large carriers, so while it looked like less than 40 ships](Author)
-˪[It was practically equivalent to deploying over 50 carriers](Author)
-˪[Wow]
-˪[But if other users tried to deploy that many carriers, they’d be short on other ships and get crushed by fleet firepower](Author)
-˪[Damn, it was a snake fruit]
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As always, when those explanation enthusiasts emerged with their meticulous persuasion,
They ended up completely captivated, or so they say.
And after I cleared it – it was tough, but “easier than expected” with two rankers present –
Seeing these kinds of discussions continue in the gallery, whether it was people who couldn’t understand without such detailed explanations,
Or those trying desperately to maintain their pride, I couldn’t help but shake my head.
Anyway, whether such things happened or not, since it no longer had anything to do with me…
‘Do whatever you want, I don’t care.’
I decided to stay away from the gallery’s mainstream opinions and leisurely collect my event rewards.
To be precise, the rewards for clearing Round 4.
Of course, these kinds of rewards are basically available just for clearing the event.
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<‘All-Big-Ship’ Round 4 Clearing Reward Distribution!>
<Reward List>
˪<Dimensional Causality Fixation Voucher x10>
˪<Minerals 500,000>
˪<Rare Resources 100,000>
˪<Gold 5,000>
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I found myself nodding at the rewards, which were exactly what I had expected.
After collecting these rewards, unlike user trades, resources and gold immediately poured into my storage.
Jessica, while repairing our ships, showed a curious reaction.
“By the way, Commander.”
“What?”
“They’re even giving out gold as event rewards now. Does that mean users are short on gold supply?”
“…Gold supply?”
Thinking about it, it was certainly a plausible idea.
Users’ own gold supply methods were limited to faction quests,
Occasional events, or PVP between users.
And finally, they couldn’t earn any unless docked at a base.
Unlike other resources, gold acquisition was quite insufficient compared to its usage…
“So Jessica, you’re saying the admins are trying to inject money into the economy through this event?”
“Yes, as you know, Commander, some clans have been hoarding resources lately.”
“…I see.”
Adding to what Jessica said, due to hoarding and other factors, users’ gold consumption had increased more than expected.
So I thought they might be saying, “The skilled players will carry everyone through the event anyway, so just take your rewards!” with this opportunity.
Of course, whether that was the case or not wasn’t important to me.
“By the way Jessica, do we have ships damaged enough to need the shipyard?”
“We have some that took damage from carrier aircraft attacks or other ships’ explosions during the event map.”
“Then let’s put those in the shipyard for repairs first… Oh right, we’ve got additional fleet points now, haven’t we?”
“Yes.”
Having built the “ridiculously expensive building” <Nemesis Orbital Ring> recently, my base’s fleet points had now surpassed four digits.
Accordingly, I felt the need to build new ships with the remaining space.
And separately from that, I was starting to think I could reduce my resource mining fleet.
“I’m thinking of downsizing the resource mining fleet soon.”
“The resource mining fleet? It hasn’t been that long since you changed the resource transport ships to light cruisers.”
At my words, Jessica spoke as if questioning why I would change them again.
But after thinking about why I said that, she hit her palm with her fist and nodded.
“Ah, you want to fill it completely with main force combat ships?”
“That’s right. Besides, frankly speaking, my resources are being sufficiently supplied by user docking, strongholds, and the forward bases I’ve placed in resource zones.”
That’s right.
Having consumed one Level 7 stronghold, three Level 5s, one Level 2, and two Level 1s,
The resources paid by docking users alone amounted to millions every week, and adding the strongholds’ own supply made it an enormous amount.
In this situation, using 120 precious fleet points for a resource mining fleet that barely earned a few hundred thousand resources a week…
It seemed like a waste no matter how I looked at it.
And once Jessica understood my firm resolve on this matter,
Shortly after.
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<Shipyard Status>
-<Dock 1>
<Transport Light Cruiser being dismantled…>
<Time remaining: 1 day 3 hours 14 minutes 55 seconds>
-<Dock 2>
<Transport Light Cruiser being dismantled…>
<Time remaining: 1 day 5 hours 20 minutes 35 seconds>
-<Dock 3>
<Transport Light Cruiser being dismantled…>
<Time remaining: 1 day 5 hours 20 minutes 38 seconds>
-<Dock 4>
<Transport Light Cruiser being dismantled…>
<Time remaining: 1 day 7 hours 9 minutes 27 seconds>
-<Dock 5>(Orbital Ring facility)
<Transport Light Cruiser being dismantled…>
<Time remaining: 1 day 7 hours 24 minutes 15 seconds>
-<Dock 6>(Fortress facility)
<Transport Light Cruiser being dismantled…>
<Time remaining: 1 day 7 hours 32 minutes 33 seconds>
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“Hmm.”
“I’m having them unload their resources into storage when they return, then sending them straight to the shipyard for dismantling.”
“Excellent.”
As Jessica said, the ships were unloaded of resources upon return and immediately entered the dismantling process.
At this rate, we would dismantle all 20 light cruisers used for resource mining within 3 days at most.
And through that, we would gain an additional 120 fleet points of leeway.
“Wait a moment, Jessica? How many fleet points are we using right now, including the ships being dismantled?”
“Since repairing the Dreadnought that was destroyed by the Leviathan squadron, we’ve maintained 948 points.”
“I see, 948.”
Combined with the current surplus of 102 points, it would be 222… a strangely appropriate number that made me want to type the number 2 twice.
I contemplated whether to increase the number of Dreadnoughts with the remaining points,
Or add more carriers to firmly establish control over fighter craft provision rights with Tiamat’s advantage,
Or perhaps mass-produce siege battleships or annihilator ships for long-range artillery tactics.
I felt myself filled with many delightfully happy dilemmas.
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