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    When a newbie asked such a naive question, despite being trapped in a PVP game world where rewards are distributed according to rankings…

    About why veteran players constantly shout “don’t bully newbies” and sing the alliance clan song every day…

    Those players, stagnant to the point of becoming rotten oil, began posting explanations that practically flooded the gallery.

    Of course, most explanations weren’t particularly different from what I had been reciting last time.

    But nevertheless, there was a reason why I was reading those posts as if entranced…

    —————————————-

    Title: Newbies asking why PVP is bad, look at this

    Author: ZeusBuddhajizz

    Content: [Image 1], [Image 2]

    In this game’s system, PVP efficiency is just absolute garbage

    To be blunt, it’s just high risk, low return

    You can see from the screenshots I uploaded showing veteran vs. newbie fleet results

    Even though the veteran player destroyed the newbie who was operating their fleet like an idiot

    The veteran still lost half their fleet

    Looking at the numbers, two-thirds of their fleet was wiped out

    In that case, the veteran player did manage to capture the newbie’s SSS-class cruiser through boarding

    But that’s only because the veteran overpowered the newbie’s defenses due to the qualitative difference between veterans and newbies.

    But now, what if neither side has overwhelming skill, strategy, or units?

    What if users with similar skills and fleets face off?

    Even in the best-case scenario, you’ll only gain as much as you lose in battle.

    Comments:

    -[Agreed]

    -[Write properly, this is hard to read]

    -[Where’s the 3-line summary, damn it]

    -[It’s not high risk, low return, it’s high risk, NO return lol]

    -[What exactly does this mean?]

    —————————————-

    —————————————-

    Title: Simple explanation of that post

    Author: Anonymous

    Content: Let’s say you have a fleet worth 10, and your enemy also has a fleet worth 10.

    Even if you win the battle and absorb the enemy fleet,

    You can’t end up with more than your original fleet of 10.

    Comments:

    -[???]

    -[Wait, if you capture ships through boarding, shouldn’t your fleet increase? Why does it work like that?]

    -˪[Because… it’s fun]

    -˪[While you’re sending your superhumans to board enemy ships, the enemy fleet isn’t just sitting around doing nothing]

    -˪[For real, sometimes you attempt boarding and get counter-boarded, suddenly finding yourself in a siege battle]

    —————————————-

    —————————————-

    Title: Boarding stories newbies don’t know.txt

    Author: Anonymous

    Content: [Low-quality image]

    No one’s probably pulled this yet, but in the late game, large ships bigger than battleships pop up like mushrooms.

    Like aircraft carriers, super dreadnoughts, etc.

    Obviously, the bigger the ship, the longer it takes to capture through boarding

    Some players exploit this by waiting until the opponent sends their superhumans to capture a large ship

    Then they immediately deploy their own superhumans one per ship to quickly take control

    Then they take the captured fleet and self-destruct the battleship, completely wiping out the opponent’s superhumans lololololol

    Comments:

    -[Oh that guy lolololol]

    -[What was it? Something about one SS-class battleship being worth five SSS-class superhumans?]

    -[But later it turned out that even an S-class battleship was considered equal to one SSS-class superhuman, so he actually screwed himself over?]

    -[Yep]

    —————————————-

    The reason I was so captivated by these posts from veteran players flooding in was because…

    Every single one of them was using my battle with that player whose name I couldn’t even remember as their example.

    “Look, Commander, everyone’s talking about you!”

    “Hmm, well, that’s true.”

    Jessica, who was looking at the community posts beside me, was genuinely happy, waving her rabbit ears as if it was her own achievement.

    But unlike Jessica, I wasn’t feeling particularly pleased while reading the community posts.

    “Jessica, this isn’t exactly a good thing.”

    “You mean people talking about you, Commander?”

    At my words, Jessica turned her head with her large rabbit ears swaying, looking genuinely puzzled.

    “If you become famous and your ranking rises because of it, that would make me happy!”

    “…”

    As Jessica puffed air through her nose and placed her hands on her waist while pushing out her chest, I remained silent for a moment.

    Then I gently pressed my finger against Jessica’s forehead, shaking my head.

    “It’s not really fame when both the nickname and everything else is censored.”

    “Nnngh.”

    “And this isn’t fame—it’s just acting as pheromones to attract lunatics obsessed with PK.”

    “Ah…!”

    Thankfully, the guy who lost to me back then spammed the gallery to the point of paralysis.

    On top of that, the gallery “moderator” deleted those posts by the page, which saved me from becoming bait for PK enthusiasts.

    Anyway, as I continued browsing the gallery with these thoughts in mind,

    I could see the PVP explanations evolving from regular veteran players to acknowledgment posts from PVP specialists obsessed with PK.

    —————————————-

    Title: I’m a PVP specialist and newbies should avoid PVP

    Author: AlexanderTheGreat

    Content: [Beauty angle shot of cruiser, weapon placement cleverly hidden]

    We’ve been obsessed with PVP from the start, so we meticulously create PVP-specific setups instead of standard fleet configurations.

    We work to reduce risks in this stupid high-risk, low-return situation, while thoroughly leveling up characters and ships

    But most newbies struggle even fighting pirates or the space monsters that will appear soon, not just other users

    How can people who are barely holding their own against pirates handle PVP?

    Plus, while thoroughly leveling up, PVP tends to be treated as a kind of duel.

    If one side desperately charges in, accepting losses as mentioned in those examples?

    As the other guy said, even after combining everything you gain, you end up weaker than before.

    And in such a situation where one person is weakened, villains or other users won’t just leave you alone

    Comments:

    -[Absolutely right]

    -[This game is weird, it seems to force PVP but when you actually do it, you get screwed]

    -[I felt this too while playing—it seems to force PVP but when you look at it, PVE is definitely more important]

    -˪[This is so true]

    -˪[Why can’t we upvote comments?]

    —————————————-

    Reading posts like these, I found myself nodding along with the commenters.

    Honestly, this game has noticeably changed through updates since we were incarnated into it.

    But has that changed the previous meta? It definitely doesn’t seem so.

    Anyway, after reading through all these posts criticizing the current situation in the gallery, I decided there was no need to read more.

    I closed the community window and then…

    “Commander, we’ve just finished dealing with all the pirates heading toward our base.”

    “Oh, really?”

    —————————————-

    <Pirate Raid Successfully Repelled>

    <Rewards: 2 Patrol Ship-class Pirate Vessels Acquired, 500 Minerals, 100 Rare Resources>

    —————————————-

    With the event message appearing at the perfect timing, I nodded and decided to collect the rewards first.

    ‘I hope we get more breaks like this for a while.’


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