Anyway, I made sure to thoroughly beat down anyone who crossed the line…

    And established a flexible management system where I don’t hold back those who want to leave, nor block those who want to come.

    ‘This is it.’

    Between Avalon and Barracuda, we ended up with nearly a thousand users living together like disciples of some martial arts sect.

    Thanks to this, I earned the strange nickname “Sect Leader” in the gallery and chat rooms… but whatever.

    It wasn’t the first time the gallery users gave weird nicknames to moderators like me.

    In severe cases, they’d earn an instant 15-day ban just for showing their face.

    Being called the Sect Leader… well, at least that put me at the top of the hierarchy.

    —————————————–

    Title: Why do moderators have so many nicknames?

    Author: Anonymous

    Content: [Collection of various nicknames.jpg]

    There are dozens of nicknames for one person, making searches super annoying

    How can “One-Man Legion” and “Sect Leader” refer to the same person, you idiots

    Comments:

    -[LOLOLOLOLOLOLOLOL]

    -[LOLOLOLOLOLOLOLOL]

    -[That’s… avant-garde…]

    -[Looks like they’re talking about Rank 3, that guy has a lot of nicknames]

    -˪[It’s not just Rank 3, all the moderators are like that. Someone has nicknames like “Humanist” and “Newbie Hunter” and whatnot](Author)

    -[Ah LOLOL]

    -[What were you trying to search for anyway?]

    -˪[I just got annoyed seeing them bickering among themselves](Author)

    -˪[???]

    -˪[Damn, just another toxic bastard]

    —————————————–

    …That’s how it goes.

    Anyway, getting back to the original topic, there were tons of incidents during the first week.

    But after that week passed, things stabilized surprisingly quickly.

    Well, there are several reasons for that…

    The most important being that most users gathered here simply didn’t have the “power” to cause trouble.

    Of course, it also helped that I was seriously monitoring everything, and there were users acting as branch representatives for the four mega-clans, making people think twice.

    But fundamentally, the reason users couldn’t run wild claiming “this is Chester City territory now!” was that they simply didn’t have the strength to do so.

    …Even if they did, would they really attempt a coup against me, who could mobilize fleets from two bases?

    Hmm…

    —————————————–

    Title: Why isn’t anyone starting a rebellion in Avalon and Barracuda?

    Author: Anonymous

    Content: [Image of Avalon and Barracuda becoming neutral zones.jpg], [Image of user bases docked at Barracuda.jpg]

    With this many people, isn’t it worth a shot?

    LOLOLOLOL

    Comments:

    -[Moderator, this guy is inciting rebellion]

    -[Rebellion (immediately followed by a pleasant meeting with a fleet of 70,000 ships including 525 battleships)]

    -[Coup (two Krakens chewing up the base)]

    -[LOLOLOLOLOLOL]

    -[The people who went there have no fleets to begin with, what forces would they use for rebellion?LOLOL]

    -[Even if they wanted to rampage as superhumans, the fleets would just bombard the base from a distance and that’s that LOLOL]

    —————————————–

    —————————————–

    Title: Why people inciting rebellion in Avalon and Barracuda are complete idiots.txt

    Author: Wind of Starlight

    Content: [Image of Icarus’s 50,000-ship fleet during the Avalon siege.jpg]

    Even if users had intact fleet forces and managed to take out the security fleet and Icarus’s main force

    What comes next is 50,000 mercenary ships and 25,000 main combat ships popping out from each base LOLOL

    To defeat that, you’d need not 500 but 1,000 people per base

    Comments:

    -[There’s an error in this post]

    -˪[Huh?](Author)

    -˪[During the Walpurgis invasion, that bastard Icarus deployed nearly 1,000 mercenary groups]

    -˪[For some reason they got blocked by staggered deployment, but the number of mercenary ships was close to 100,000]

    -˪[Damn LOLOLOLOLOL]

    -˪[Wasn’t it not quite 100,000? More like 80,000 or 90,000?]

    -˪[Anyway, it rounds up to 100,000, so whatever]

    -˪[Not so easy, is it]

    —————————————–

    As you can see from those gallery responses, it was clearly impossible.

    “That’s actually why we limited it to 500 people per base, right?”

    “Exactly, Jessica.”

    If we allowed more, we’d have to deploy tons of mercenary groups again, and did we really need to take on that risk?

    Originally, purchasing so many mercenary groups would cause an extreme drain on resources…

    It was best to avoid such situations if possible.

    Yes, absolutely.

    ==========

    Anyway, while experiencing such things and spending my days devoted to my roles as village chief, sect leader, ranker, and moderator in this peaceful town—not Hokkaido—

    A strangely cheerful melody went “beep-beep-beep,” and a new message appeared before my eyes and those of other users.

    And what was this message?

    “Oh.”

    “What is it?”

    “The time for a new event has come.”

    That’s right.

    The message contained information about an “event” update, like a welcome rain to users who had been experiencing a “no-update” period for a while.

    —————————————–

    <Global Announcement>

    <<<New Event Notice>>>

    <This is an announcement about a new mini-event for our Commanders!>

    <The mini-event “Clash of Squadrons” update will commence as of now!>

    <The event details are as follows:>

    <‘Clash of Squadrons’>

    <Each Commander will use small-scale fleets to engage in combat in a separate event map!>

    <The event map will spawn with two Commanders and one NPC fleet, with all fleets set as hostile to each other.>

    <The maximum fleet point limit is 200, and ship classes are restricted to cruiser-class and below.>

    <Please note that “Resource Mining Ships” cannot be deployed in this event map.>

    <A total of 5 battles will be held, and you can earn points based on kills, assists, and other scores.>

    <Points earned through combat can be used at the event-exclusive shop detailed below.>

    <‘Squadron Shop’>

    <An exclusive point-based shop will be open during the event period.>

    <Even after completing 5 victories and the event ending, the shop will remain open for an additional week, so Commanders can proceed at their own pace.>

    <Event-Exclusive Map>

    <This map is strictly an instance map, and its internal structure is completely random.>

    <Community features including the gallery will function normally within the map.>

    <<<Cautions>>>

    <During this event period, PVP is restricted in all areas except the event map.>

    <<<When ships participating in the event are destroyed, they will NOT be restored!>>>

    <All unused points will be deleted when the shop’s opening period ends.>

    <In this event map, only 1 superhuman can be used per round, and any superhuman used becomes unavailable in subsequent rounds.>

    —————————————–

    Looking at that event message.

    Not only did it seem quite substantial for a mini-event…

    “Commander, what’s written in that event message…”

    “Yes, it means they’re completely preventing users from fighting each other for the time being.”

    “That should significantly reduce our management burden.”

    “Indeed.”

    Seeing the PVP restriction clearly stated in the cautions, Jessica and I decided to praise the excellent choice made by the management team.


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