I once conducted a survey among hunters.

    – What moment in a dungeon gives you the most dopamine?!

    It’s the kind of question you’d typically see on entertainment shows, and since programs featuring hunters are quite popular these days, this has become one of those common questions.

    Hunters risk their lives entering dungeons, but they also actively participate in these entertainment programs. After all, everyone’s just trying to make money. Enter a dungeon, hunt monsters, make your name known to people, and becoming a celebrity happens in an instant.

    The world has changed, but the method of becoming an influencer remains the same: imprinting your name in people’s minds. Nothing is easier than making a name for yourself in dungeons.

    Many ordinary people are interested in hunters and enjoy hearing about their trivial stories or unknown personal histories.

    In a way, they’re heroes.

    And people live with the hope that they too might become like them someday.

    The qualification to become a hunter is given to anyone.

    The problem is that it’s so fair that too many people risk their lives hoping for those low odds.

    Anyway, many people were really looking forward to the results of this survey, and when they came out:

    – Defeating dungeon bosses

    – Clearing dungeons

    – Obtaining items

    – Dungeon reward chests

    Among the various options, one stood out as the clear winner:

    1. Dungeon reward chests

    Of course, most of the survey options overlap in content.

    “Obtaining items” overlaps with “dungeon reward chests,” and “clearing dungeons” could be considered a lesser version of “defeating dungeon bosses.”

    Since dungeon bosses don’t appear every time and only show up with low probability, it’s natural that defeating a dungeon boss would release more dopamine than simply clearing a dungeon.

    But that’s not important since it’s all just for fun anyway.

    Thus, the moment hunters feel the most dopamine in dungeons is when they open reward chests.

    It’s no different in Farming World dungeons.

    Users of Farming World say that when they discover and enter a dungeon, what they look forward to most is precisely these reward chests.

    Now that I know Farming World is the same as reality, I couldn’t help but have higher expectations.

    In a way, I was about to open in reality what I had only ever opened in games.

    I’m actually more excited than I would be for a real-world dungeon.

    Since items from the Rift Dimension have SSS resource rarity, there’s a higher chance of getting something more valuable and better than what you’d find in reality.

    Above all, the color of the chest was extraordinary.

    “What the hell? Is that a heroic chest?”

    As I shook the filth off my feet in the clear water that reached my ankles and headed toward Lulu, I saw a large, radiant purple chest about half my height.

    “Amazing, Master!”

    Reward chests themselves are treated as items.

    This might seem obvious, but while the chest itself is quite large, its contents can’t be larger than the chest itself—that’s the law of physics.

    So the chest is an inventory item like a “small box,” and you can take this chest home after collecting the rewards and use it as a storage box.

    That’s why dungeons are quite important content in Farming World.

    They’re also opportunities to obtain well-designed boxes with many slots and high stacks that can’t be crafted.

    Anyway, since these reward chests are items, they have ranks.

    Basic wooden or iron chests are brown or silver.

    When you move up to rare-grade chests, they emit a green light.

    Each chest has a different design and color, but you can tell at a glance.

    Green smoke-like aura flows around the chest, and even if the chest itself isn’t green, the borders or some eye-catching color will be visible.

    This has a 1% probability, and the next level, heroic grade, emits a purple light.

    Just like the chest in front of me now.

    A deeper purple aura with more pronounced patterns surrounding the chest.

    The probability of a heroic grade is 0.001%.

    “Is this even possible?”

    Even though I subscribe to the “as long as it’s not me” philosophy, this was definitely strange.

    Heroic grade.

    Low probability, but it can definitely appear.

    That’s why I didn’t think much of finding the glass stone while mining rocks.

    Even if the probability is 1 in 100,000, it’s not strange to get lucky and find one in a few hundred samples.

    That’s probability.

    But what are the odds of finding another heroic grade chest so soon?

    Am I exceptionally lucky?

    Or is there some kind of adjustment at work?

    I think the latter is more likely.

    That would explain why rare rewards drop fairly often and why I’ve already seen heroic items twice in just six days, albeit in different places.

    Besides, the rare/heroic reward probabilities in my head are from Farming World knowledge.

    While there’s a connection, I’ve confirmed that the amount of rewards varies according to resource rarity and grade differences, so those probabilities might be somewhat different.

    There are also map effects that increase rare/heroic probabilities by 500%.

    With a pounding heart, I reached for the chest.

    “Please.”

    Even with a heroic grade chest, what matters is the reward inside.

    Though a heroic reward chest is valuable enough just for the container itself.

    Click.

    As I turned the latch on the chest, it opened.

    I expected some kind of flash of light with items piled high, but that didn’t happen. Instead, the chest’s inventory spread out before my eyes.

    “Wow!!”

    I covered my mouth.

    The rewards filling all 20 inventory slots struck a chord in my heart.

    ————————

    [Dungeon Medium Chest]

    – Grade: B- (Heroic)

    – A storage chest found in a dungeon.

    – Made with precious ore, it seems sturdy and able to store many items.

    – Crafted with dimensions of 300 x 40.

    I didn’t immediately check the contents of the chest.

    All 20 items… probably not all useful, but it was dark, and these things are best enjoyed at home.

    I gathered the rewards from the chest and Big Rats Mom, carefully butchered the Big Rats I had killed, and left the dungeon.

    “I got a good chest earlier than expected.”

    In Farming World, users refer to it as either a “tool upgrade game” or a “chest upgrade game.”

    There are many different contents, but ultimately, the most tangible way to feel growth is by upgrading tools to mine resources you couldn’t before, and on the other hand, it’s important to craft higher-grade chests to neatly organize the increasing types and amounts of resources.

    Just looking at my current chest with everything mixed up makes me want to upgrade to a larger chest quickly.

    With 300 stacks and 40 slots, I could at least neatly organize the basic resources, and make a few more small boxes to separately collect equipment items or seeds.

    What could be more important than organizing chests by category?

    Following the newly created path where I defeated the Big Rats Mom, I saw a waterway leading to a fairly large lake.

    If I connect this waterway from the sewer to where I want and finish the connection to the underground sewer, the waterway for farming would be solved.

    I don’t really understand how this works.

    I don’t know why the lake is connected to the sewer, or why the sewer water rises along a predetermined waterway—it’s beyond my common sense.

    But in a world where people use magic and move 100 meters almost like teleportation, is there really a need for scientific understanding?

    I decided to dig the waterway later after designing the yard more thoroughly, and returned to pour out the rewards from the chest in the yard.

    I placed the empty chest on the stone pedestal right next to the door and made four more [Small Boxes] at the [Item Workbench], arranging a total of five side by side.

    In the first Dungeon Medium Chest, I put all the basic resources—rewards from stones, weeds, and trees. In the second wooden box, I put seed-type resources, and in the third, leather and by-products from the Big Rats.

    I put meat in the fourth, but since it has a short shelf life, it was just a temporary solution.

    At least some classification was done.

    The chests were neat, but my garden, which the Big Rats had ravaged, was still a mess.

    Deliberately ignoring that, I decided to check the items from the Dungeon Medium Chest one by one.

    First, the “boss reward” from the Big Rats Mom.

    [Mother’s Touch]

    – Grade: B-

    – Gloves made from the skin of a Big Rats Mom who sacrificed herself for her children. Contains the heart of a Big Rats Mom who gave her all to protect her offspring until the end.

    – Made with extremely tough leather, increasing durability.

    – The soft leather seems to improve work efficiency.

    – Defense +8

    – Agility +1 grade (maximum B+)

    The first reward was already amazing.


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