“The rewards are insane at level 5.”

    I wasn’t particularly surprised, since I already knew that the rewards at level 0 and level 1 far exceeded what you’d typically see in a normal farming world.

    After all, getting rewards like this in a level 5 biome was just a matter of scale—it made sense.

    Besides, for something with SSS rarity, this level of reward seemed appropriate for its rank.

    “Should I go for it?”

    There’s no rule saying you have to progress sequentially from level 0 to level 1, 2, 3, 4, and so on.

    Farming World is a free-form game.

    You can play however you want, and if you’re capable enough, you can start by going straight to level 9 or 10 biomes to farm endgame resources.

    Even though it’s not actually feasible, some people install mods to farm level 10 resources from the start and enjoy their happy Farming World experience.

    Anyway, just like in the game, there’s even less need to stick to a specific order in the Rift Dimension.

    It’s just that I’ve been methodically working through explorer achievements up to level 2, so suddenly jumping to level 5 feels like a rushed acceleration that makes me a bit uneasy.

    “Even explorer achievements don’t really need to be completed in order.”

    In the end, it’s just a difference in sequence.

    Doing a level 5 achievement quest doesn’t prevent me from getting level 3 achievements, and there’s no penalty for clearing level 5 without clearing level 3 first.

    It’s just that some quests that require completing all level 0-2 biomes like a novice explorer might not be available.

    Anyway, since I’ve already received this, it would be silly to skip it and go to level 3, so I decided to do it.

    [Main Quest]

    [Mountain Range of Ore]

    [The mountain range stretching westward is made not of soil and stone, but of various ores. Different types of mines form the mountain range, and monsters transformed by exposure to the mines’ energy live off the minerals. At some point, a powerful and dense chaotic energy flowed into the mountains and quickly spread throughout the range. The chaotic energy rapidly permeated the ore-covered mountains, and now it has spread to the sky, filling the entire mountain range. Simply destroying the core of this dense chaotic energy won’t be enough to eliminate all the deeply embedded chaos. However, destroying the core will prevent the dense chaotic energy from intensifying further.]

    [Destroy the Bratrium Core in the Bratrium Grand Mine contaminated by dense chaotic energy]

    [Reward: SSS+ Ability Selection Ticket x2, SSS- Ability Selection Ticket x4, 88 Farming Stat Points, 700,000 Farm, Resource Transport Portal Recipe (SSS+)]

    The main quest content and rewards were simply impossible to pass up.

    How could I ignore this?

    The main quest even specifically pointed out the Bratrium Grand Mine as the clear objective.

    Since Bratrium is exactly what I’m looking for, and it’s telling me there’s a mine where I can get it…

    “I just need to find it.”

    Initially, I was just planning to comfortably mine and transport resources from the copper mine.

    Somehow, I ended up searching through the fog in the adjacent level 5 biome.

    Still, if I can successfully handle this level 5 biome, I shouldn’t have much difficulty obtaining the necessary ores and stones for the foreseeable future.

    In a way, getting an ore vein biome as a level 5 biome is almost like divine providence.

    As I mentioned before, it’s best to have resource-focused biomes adjacent to level 0 biomes.

    Eventually, as you develop, you’ll end up exploring all the biomes near your level 0 cabin regardless of their level, and having resources close to home makes it more convenient for farming, enhancement, or anything else requiring steady resource supply.

    This is true even if you can craft teleportation portals.

    The convenience difference between teleporting for resources versus having slaves bring them from right next door is actually quite significant.

    And now there’s even the Resource Transport Portal Recipe from the main quest reward.

    For someone focused on base building, this SSS-grade reward is absolutely essential.

    An SSS+ recipe? I must get it.

    For widespread, heavy ores like those in mines, I could just move them myself using dimensional storage or my belt, but to create an automated system, I’d need to use slaves or NPCs. In that case, the weight and quantity become limitations that directly increase the cost of automation.

    Resource collection – Resource transportation – Resource storage.

    These are the three preparation stages typically needed for automation. Let’s say we’ve solved the issue of finding slaves to mine throughout this extensive mountain range. That’s a challenge in itself for such a vast area, but being a level 5 biome, it’s manageable with the right approach.

    But what about moving the mined ores?

    For efficiency, mining slaves should only mine.

    If they have to both mine and transport, resource collection time is cut in half.

    And if they also have to store the resources, they’ll only spend 1/3 of their time actually collecting.

    Our farm has a mythical grade storage box, so resource storage isn’t an issue.

    If we solve resource collection, transportation becomes the problem, and that’s where the Resource Transport Portal Recipe from the main quest reward comes in.

    As the name suggests, it’s a portal that transports resources.

    If you place one at each mine, miners can just place the ore there, and it automatically moves to the location connected to the portal.

    In Farming World, this can be linked with storage boxes, so connecting it to the mythical box would automate the entire process after resource collection.

    “Ore automation already.”

    When it comes to resource gathering activities like mining or farming, we consider it “automated” when NPCs or slaves other than myself can handle the collection.

    Strictly speaking, our current farming isn’t fully automated.

    While I’m not directly managing it, that’s because Kim Sujeong is handling my role, but perfect automation would mean even Kim Sujeong only needs to check occasionally that everything’s running smoothly.

    With the Naru tribe having many farming-related abilities, they could handle everything from sowing seeds to using Black Monkeys for watering and plowing, then harvesting and storing in warehouses.

    That’s what automation means.

    And now there’s a possibility of automating mining before farming.

    I was just thinking about going to the copper mine myself when needed, or having Lulu partially automate it, so this rapid development is surprising but welcome.

    [Sub Quest]

    [Achievement – Skilled Explorer 3]

    [The true master of a dimension begins by knowing all maps. A novice explorer who has learned the basics of map exploration can now thoroughly explore wider and more dangerous areas to find rare points on the map.]

    [Reveal more than 85% of a level 5 biome.]

    [Discover at least one rare point in a level 5 biome]

    [Reward: 7 Achievement Points, 200,000 Farm, 40 Farming Stat Points, Base Points +50]

    Although I skipped level 3 and 4 biomes, at this point I was starting to feel some familiarity with the map I used to play.

    The quests now require multiple conditions, and they’re asking me to find rare points that were hard to come by in the early stages.

    The gradual increase in difficulty becomes noticeable around level 5.

    “I guess this is equivalent to about level 7-8 biomes.”

    I don’t remember the early stages very well. It’s been a long time since I explored a new map, and those early levels pass by so quickly they don’t leave much of an impression.

    But at this point, it’s different.

    In Farming World, this kind of difficulty appears in level 7-8 biomes.

    Yet here it is at just level 5.

    So I could make a prediction:

    “If this is level 5, then levels 8-9 in the Rift must be at least equivalent to levels 12-13.”

    Completely uncharted territory.

    Of course, for a more accurate comparison, I shouldn’t just look at quest content but actually face the monsters directly.

    Swish—

    Just then, I heard something shooting out from the thick fog.

    Because I was already on high alert, I was able to react.

    Clang-clang-clang!

    Instead of just dodging, I moved quickly and slashed at whatever was piercing through where I had been standing, using Multi-Jump Slash.

    In that split second, I saw that I had cut off the wing of a giant golden bird about the size of a gargoyle.

    Whether due to my stats being reduced by the dense chaotic energy or not, I only managed to swing my sword eight times in that single strike.

    Thud—

    Hearing it crash into the mountainside, I leaped toward the sound.

    Kyaaaaaaak!

    The massive golden bird was shrieking in rage over its severed wing.


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