Ch.211211. Skill Synthesis
by fnovelpia
In the Farming World, there was a system called skill synthesis.
It allowed you to combine two or more skills so they could be used simultaneously, and this system existed in the Rift Dimension as well.
Generally, synthesis was possible between active skills, while only certain passive skills that had synergy could be combined. Even then, there were conditions—only skills that could produce effects when considering their synergy or could be used together were eligible for synthesis.
The reason I hadn’t particularly considered skill synthesis in the Rift Dimension was because my active skills were limited to [Leap Slash] and [Double Slash]. My divine magic consisted only of healing, purification, divine blessing, or elemental summoning spells.
Skills worth synthesizing through synergy?
Leap Slash and Double Slash work extremely well together.
But the reason I hadn’t bothered with this was, predictably, mana.
Now it’s not a burden, but in the early days, even with some mana to spare, I didn’t have enough leeway to synthesize these two. Skill synthesis combines two skills to make them more efficient and powerful, but the mana cost increases disproportionately, making it less efficient than using the skills separately. That’s why I hadn’t considered it.
Above all, I thought it was wasteful to spend farming points twice on skill synthesis just for a slight performance boost.
But now, it might not be a bad choice.
Learning new skills is good, but the reality is that you end up using just a few comfortable, effective skills.
Even I rarely use buff magic like Divine Blessing unless the battle is intense, and I hardly ever use Double Slash.
The best approach would be to synthesize truly useful skills with my main Leap Slash, and now that I had farming points to spare, I decided to start working on skill synthesis.
“First, I’ll definitely synthesize Leap and Double Slash.”
These were the skills I’d been planning to synthesize first once I had mana and farming points to spare.
With so many things to prioritize, I kept postponing spending farming points until now.
When I entered the synthesis tab at the skill learning area, I could see my available skills.
[Skill Synthesis]
1. Leap Slash
2. Double Slash
= Multiple Leap Slash
The two skills were indeed available for synthesis.
[Required Farming Ability Points: 20]
This is why I’ve been postponing skill synthesis all this time.
The total farming ability points spent to learn these two skills was 20, and it would cost another 20 points to synthesize them.
These skills work fine separately without major issues, but having to spend another 20 points just to combine them for a slight improvement seemed inefficient from a farming ability point perspective.
However, in the late game of the Farming World, skill compression becomes an extremely important element and contributes enormously to increasing DPS. How you synthesize skills and manage mana becomes the core of hunting performance.
In the early game, farming ability points are crucial for becoming stronger through multiple skills.
But as time passes, you can’t use all those skills effectively, and it becomes better to combine them into stronger skills.
Plus, I have too much excess mana now.
Even with excess mana, the damage increase based on total mana somewhat offsets the loss, but ideally, you want to use skills that keep your mana below 50% during combat.
If possible, maintaining 20-30% is best.
Anyway, I decided to synthesize these two skills for skill compression rather than learning a new skill.
[Synthesizing Leap Slash(SSS+) and Double Slash(SSS+).]
[Acquired Multiple Leap Slash(SSS+).]
The two skills disappeared, and a new skill was created.
It would be nice if you could still use the previous skills after synthesis, but the original skills disappear as synthesis materials, so you need to make this decision carefully.
This is why people said this was perhaps the most nerve-wracking system in the Farming World.
Moreover, if your setup changes and you become mana-deficient, you’d be screwed immediately, which is why you always had to verify that your skills would work perfectly even when changing equipment.
Despite these risks, skill synthesis was definitely advantageous content, which is why everyone used it.
[Multiple Leap Slash]
– Grade: SSS+
– Active Skill (Melee Weapon)
– Synthesis Skill (Leap Slash + Double Slash)
– Mana Consumption: 50
– Instantly leap up to 200M and quickly slash the target.
– Number of attacks during ‘leap’ increases according to Agility grade. (Current: SS-, 15 times)
– Attack power during ‘leap’ increases according to Strength grade. (Current: SS-, +300%)
– Additional attacks are applied according to Agility grade. (Current: SS-, 1-4 times)
– Additional damage is applied to extra attacks according to Strength grade. (Current: SS-, 200-300%)
– Extra attacks have a 15% chance to apply ‘Bleeding(SSS+)’ for 15 seconds. (1% HP reduction per second)
With the additional 40% skill effect bonus, Multiple Leap Slash is practically a new skill.
Of course, the mana consumption increased.
Considering that the original skills consumed 5 and 4 mana respectively, this might seem like an excessive amplification, but looking at the effects, Double Slash has been integrated almost as a passive component.
For this level of synthesis, the mana increase was understandable.
Would I have understood if my mana hadn’t become abundant thanks to the Purified Ice Spirit Liquor? That would require some consideration, but at least now, the 50 mana cost for Multiple Leap Slash wasn’t particularly burdensome.
Especially with the Light Magic Sword, the 50 mana cost would be reduced to 25, making it even less of a concern.
“It’s a bit unfortunate there’s no health bonus.”
The attack power and additional damage values are essentially equivalent to having another [Melee Weapon Master].
No wonder most monsters are nearly one-shot kills.
And if that was the case before skill synthesis, I could probably kill most corrupted boss monsters in the next level 3 biome.
A reliable skill has been created.
For the time being, I probably won’t need to synthesize any more skills with this.
It’s extremely efficient for the 20 points spent.
Then I raised the level of Login&Logout by 1 more.
[Farming Points required for Login&Logout Level 5: 50]
[Used 50 Farming Points to level up skill [Login&Logout]!]
[Login&Logout]
– Grade: SSS+
– Level: 5
– Active Skill (Dimensional Movement)
– ‘Login’ to the ‘Secret Farming Map’. (Cooldown: 72 hours)
– ‘Logout’ to ‘Earth’. (Cooldown: 72 hours)
– Up to 5 companions can dimensional travel with you during ‘Login’ or ‘Logout’.
– ‘Login’ and ‘Logout’ can be stacked up to 5 times each. Stacks accumulate as cooldowns recover.
– Can use ‘Dimensional Trade’ subspace when ‘Login’ or ‘Logout’. (Current: 30P)
– Can set up a ‘Simple Base’ in the ‘Logout’ dimension and use ‘Base Teleportation Portal’. Uses ‘Login’/’Logout’ stacks when moving.
The points required to level up Login&Logout were increasing dramatically day by day.
Unlike the 10 points needed to go from level 3 to 4, going from 4 to 5 required 25 points, showing a tremendous increase.
But once again, Login&Logout didn’t disappoint me.
It repays farming points with multiple times the performance and even adds one more effect each time—how could I resist?
Since it’s level 5, the benefits increased even more significantly.
The Login&Logout cooldown decreased by 24 hours as before, but the number of companions increased by 2 at once, and the maximum stacks increased by 2 to reach 5.
With the 40% skill effect bonus applied, the number of companions would increase to 7, and stacks would increase to 7, meaning I could travel back and forth almost daily for nearly 10 days even if I used it once per day.
Above all, the last option was the main feature for the 25 points invested.
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