Chapter Index





    Map information is typically checked first when selecting and starting a map. It’s important to verify that your chosen map is properly set up to avoid having to reset later after investing time and effort due to incorrect settings.

    However, I’ve rarely checked map information while playing Farming World. There was no real need to. I spent most of my time on the main map, and for the simple maps I dug through, checking map information wasn’t necessary since map effects don’t apply unless you add mods. At most, I might occasionally check map information to see the resource rarity or deposit amount of my chosen map, but beyond that, it doesn’t contain any special information except for showing additional effects from modded maps.

    So naturally, when I received this map, checking its information wasn’t my first thought. I only play vanilla maps without mods, so I had no memory of installing mods for this Secret Farming Map.

    But this map had mods applied to it.

    “The Rift Dimension is the highest dimension among all dimensions. As a dimension where both the energy of life and death reside, life grows well and death comes easily.”

    Lulu’s unnecessary TMI didn’t register in my ears.

    “Somehow it’s growing faster.”

    Recovery Herbs normally take 5 days to bear fruit. But today is only day 3, and the stems are already extending with red fruits about to form. I thought it was a bug.

    [Recovery Herb]

    – Grade: ? (Growing)

    – A plant consisting of fruits and leaves. Harvestable year-round and takes 5 days (120 hours) to cultivate.

    – Growth speed increases by 10% in spring and summer

    – Growth speed decreases by 20% in winter

    – Time remaining until cultivation: 13 hours 17 minutes / 48 hours

    “It’s real…”

    The map-wide effect of 50% growth speed, combined with the Recovery Herb’s natural 10% faster growth in spring and summer, has drastically reduced the required cultivation time from 120 hours to 48 hours.

    Just two days.

    It means I can harvest the fruits by morning after sleeping.

    “That’s insane.”

    This means I could bring not just Farming World crops but even modern crops here and multiply their efficiency several times. Plus, I currently have an F-grade farming ability. It’s almost a useless ability, but if I raise its rank, I can unlock various skills to increase cultivation speed or create fertilizers, which would dramatically reduce growth time even further.

    “I don’t have enough seeds to sell.”

    Two days means I could run three cycles before the logout cooldown. The problem is that I don’t have many Recovery Herb seeds. Today, I got 5 seeds from cleaning the yard all day. That’s more than the 3 I got on the first day, but still not enough if I want to make serious money.

    I wasn’t too worried about this though. Recovery Herbs are one of the most abundant resources in Farming World. Since you need to make recovery potions for hunting, you initially have to farm for Recovery Herbs at a low drop rate, but as your biome level increases, the drop rate naturally rises too.

    What shocked me more was the experience option.

    While farming-related effects and increased rare/epic reward probabilities are good, experience is the foundation of this game and the core of growth. Experience can be gained through various actions, and having reached level 999 on my main map, I know that level equals power in Farming World. That’s why this experience gain effect—which can normally be adjusted through mods in the original game—is something I’ve never used even once.

    It was a matter of vanilla player pride. Once you use mods, you can’t bear the reverse feeling. If I had started that way from the beginning, maybe, but my main map is no-mod vanilla—if I start adding mods here and there, what’s the point of playing the game?

    Of course, mod users say it’s convenient. I understand and acknowledge that. In Farming World, there are enjoyable elements beyond simple grinding, like adventure and equipment upgrades. I also find these more fun than grinding, so I can’t point fingers at mods that reduce repetitive, boring grind time.

    Besides, the game company acknowledges this by including mod support in the game. But I just wanted to play without them. That’s how I was able to play for 10 years and proudly show off my map.

    If I were to add a mod, the absolute last one I would ever add would be this experience multiplier mod. A mod that reduces all effort time just by installing it. If I had played with this +100% experience gain setting, I could have completed that kingdom in 5 years instead of 10.

    Based on the level indicator, it seems this can be upgraded too.

    “Hah…”

    Something unacceptable has been planted in my heart against my will.

    In the past, I would have been furious.

    How dare they dump this trash in my map!

    I would have deleted it immediately and re-dug a vanilla map without mods.

    “…This is too good.”

    But my pride didn’t put up a fight here. Honestly, there’s no reason or need to call this pride. My head and heart have already created a clear distinction between the Secret Farming Map and Farming World as reality versus game.

    Didn’t Lulu say it? That some god or whatever entity that owns this Rift Dimension selected me and other testers, and I was chosen as the most appealing person while playing Farming World, and was given ownership of this Rift Dimension.

    If Farming World is a game for testing, then this is reality.

    Obviously, there’s no need to bring my gaming principles into reality.

    I’m someone who planned to take the shortest route through biomes for quick growth. Although I modified my plans a bit to fill in achievements, I still want to level up quickly and turn this map into my own kingdom.

    “Somehow…”

    Killing five Big Rats on the first day, diligently gathering resources while cleaning the yard today, and hunting small game brought me to level 3, which was one of several things that made me suspicious enough to check this map’s information.

    I quickly check the information on leveling up the experience gain mod in the map effects.

    [Lv2 Experience Gain Required Resource: Achievement Point 1]

    So that’s it.

    Achievements have become a more important content to pursue than I expected. I suspect the achievement shop might also sell these “mods” or map effects.

    It’s quite exciting. Farming World players say:

    Mods aren’t bad, but you should enjoy all the vanilla content first before adding them. Then it will feel like playing a completely different game with the same title.

    I’d be lying if I said I hadn’t considered it. After 10 years, my map is so complete that I don’t need to lift a finger anymore, and if I’m not quitting, all I can do in Farming World is dig a new map. After playing on maximum difficulty for 10 years, could I pour the same passion into starting over?

    It came down to either installing mods or abandoning the game except for my existing map.

    I was at this crossroads when this situation arose. Although I didn’t choose this situation, I wonder if this is how people who play with mods feel?

    “I’ll use achievement points on this first.”

    Tonight’s dinner is Big Rat meat again. While I’m grilling the meat, Lulu fidgets beside me, looking expectant.

    “Master…”

    “What?”

    “…Aren’t we having ramen today?”

    “That…”

    She flutters her wings shyly, the perfect image of a foreigner addicted to ramen. Giving her ramen wouldn’t be difficult. Just growing one Recovery Herb would buy several boxes of ramen. But I shouldn’t.

    “Are you just going to mooch food without doing anything?”

    “Hmph…”

    “Those who don’t work shall not eat.”

    “But I showed you the village location…”

    “You already ate yesterday. And snacks too.”

    This ill-mannered fairy is only useful as navigation, why should I stuff her mouth with food just because she’s cute? If I pay based on performance, maybe some unknown capabilities will emerge.

    So I ignored Lulu’s pleading eyes, and the third day passed.

    [Day 4]

    [Recovery Herb]

    – Grade: D+ (Ready for harvest)

    – A plant consisting of fruits and leaves. Harvestable year-round and takes 5 days (120 hours) to cultivate.

    – Growth speed increases by 10% in spring and summer

    – Growth speed decreases by 20% in winter

    – Harvestable: Fruit (2), Leaves (3)

    “The resource deposit amount is truly broken.”

    Resource deposit amount refers to how many resources are buried in this map. It not only means the total quantity of resources but also affects the yield of crops, minerals, and other resources. It doesn’t matter below S-grade, but from SS-grade it makes a difference. The Recovery Herb, which normally produces 1 fruit and 1 leaf, or sometimes no fruit at all, has produced twins.


    0 Comments

    Heads up! Your comment will be invisible to other guests and subscribers (except for replies), including you after a grace period.
    Note
    // Script to navigate with arrow keys