“Don’t do it! Hit me!”

    “If you get paid, you should do the same^^”

    “…Fuck.”

    “Still… is it fun?”

    “That’s the worst feeling! Somehow the outline keeps getting formed and progressing, so it sucks even more! It’s like I’m some kind of cotton-picking slave!”

    “We decided to call it the work ethic. So shut up and go back to coding.”

    “Lee Seo’s assistant…what a mess…”

    What the heck, I heard a strange sound.

    By the way, Yoo Ji-young adapted very quickly. It seems that he had not graduated from the Industrial Design Department in vain, and thanks to having learned some computer graphics, the difficulty of creating the stage map was greatly reduced.

    The code was done quickly despite all the whining. In fact, I think I was only 80% involved.

    “There’s a problem.”

    “What is it?”

    “How do you make the most important gun?”

    Ah. Here we come. It’s hard to use real guns in a future setting… Even if this is America, we don’t have the right to buy guns.

    “I had a good idea.”

    For some reason, Yu Ji-young spoke first.

    “What is it?”

    “Last time you went to the beach, there was a toy store in the nearby shopping district, right? Can’t you just buy a toy gun there and take a picture?”

    “What a fucking stupid ideaㅋㅋㅋ”

    “Let’s do it right now.”

    Toys R Us is God and toys are invincible!

    I just bought the toys, painted them, and started taking pictures like crazy.

    By the way, I just happened to have a chainsaw lying around in the warehouse, so I operated it myself and filmed it. The rattling sound was really disturbing, but I think it turned out okay because I managed to film it somehow.

    It took quite a bit of time, but thanks to it, I was able to complete motions that were close to the original, or maybe even higher quality than it.

    “Lastly…what’s the name of the game?”

    “Doom”

    This is how the world’s first FPS was created.

    ***

    Something strange has happened to the pipe that hasn’t been updated for a while.

    First of all, the page design has changed significantly.

    Unlike the previous design where two categories were just thrown in without much thought, the current design has multiple tabs, including Shop, Community, and Library, on a dark blue background.

    As the traditional classification system disappears, analog games like chess and Othello also disappear, leaving only four games.

    Super Plumber Brothers, Tetris, SimCity, and Doom.

    The first three were unchanged.

    But let’s leave out the heterogeneity.

    Wow, it’s paid! If you don’t log in and pay $10, the only thing you can play is a demo version that’s just a little too low-volume for your taste.

    Of course, people thought, “Huh? If it’s just software, why can’t it just be solved with a hammer?”But Yoon-seo wasn’t that easygoing.

    In order to play Doom, you had to log into Pipe and check if there was Doom in your account library, so it was a structure that was impossible to even dream of!

    But people didn’t really protest.

    Unlike the cheap, low-quality games that triggered the Atari Shock, the innovative quality of this game was so great that people responded that the $10 price was reasonable and even a benefit!

    The innovation of enjoying 3D on a home computer, the innovation of shooting guns and catching demons, the innovation of being able to enjoy it anytime, anywhere as long as you have the internet and a computer, etc.

    Not only did it bring a ton of innovation at once, it also had a ton of elements that made it a hit.

    The simple and undeniable story of a taciturn protagonist silently tearing apart demons with incredible firepower stimulated the machismo in the hearts of gamers in Western countries, especially the United States.

    Chainsaw! Shotgun! And a fucking big fucking gun!

    “Haha, die, you devil!”

    Anyone can become demon-slaying Doom-Guy!

    Super hot metal that went straight into Hwa-ryong-jeom-jeong!

    The music, which made men’s hearts flutter and heads shake just by listening to it, was enough to earn the title of the only drug permitted by the state.

    As expected from Yoon Ee-seo, who is serious about optimization, and just like the original, the optimization that makes it run on most computers without any major frame drops was enough to make people run Doom on office computers.

    Above all, it was fun. Pure fun, you might say?

    The essence of games lies in the fun that comes from new experiences and experiences, and Doom was a game that perfectly fit this requirement of fun.

    December 1997.

    With a miraculous sales of 200,000 units and a total revenue of $2 million in just one week, KIN had already become an unprecedented unicorn company even before it was listed on NASDAQ.

    ***

    Meanwhile, in Korea.

    December 1997. It was a time when large-scale chain defaults were in full swing.

    Released at a time when Korea was beginning to receive support from the IMF, Doom had a very special presence in Korea.

    For the unemployed who had lost their jobs and had no money, PC rooms and games that allowed them to forget reality by paying a small amount of money were like drugs to them.

    PC rooms were packed with unemployed people trying to kill time by playing Doom.

    Only Yoo-Seop’s parents were smiling at the unprecedented prosperity.

    And Digital Inside…

    [Yoon Yi-seo <<<< If you are a true god who even tells you when to sell stocks, you are a total idiot ㅋㅋ]

    [Ah, shit, I should have just taken it out then]

    [Why didn't you remove it? If you ignored the advice that Mr. Lee gave you, aren't you just stupid?]

    When the foreign exchange crisis that Yoon Yi-seo had predicted before going to the United States hit, a funeral and a festival were being held at the same time.

    [Anti-Game Determination Group<<<

    0 Comments

    Heads up! Your comment will be invisible to other guests and subscribers (except for replies), including you after a grace period.
    Note
    // Script to navigate with arrow keys